Some minor New Game issues (Full Version)

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Antiscamp -> Some minor New Game issues (6/2/2013 8:00:04 AM)

Whenever generating a new game, some of the sliders aren't remembered until the next time I use the same screen. For an example, the Pirate settings are always reset to "Many" and "Nearby".

On the Colonization and Territory screen, the Colony Prevalence and Independent Alien Life sliders are reset.

The star density slider is also reset if I set it on the main menu. When I set it in-game, it is thankfully remembered though.

What's up with the space creatures? I have my slider set at None, and still, they're present in all the new galaxies I generate now. I always end up with two space slugs in my home system right from the start.




Raap -> RE: Some minor New Game issues (6/2/2013 11:31:22 AM)

If you've Shadows story elements activated, that could account for the slugs in your home system I think.




Fenrisfil -> RE: Some minor New Game issues (6/2/2013 1:59:06 PM)

I noticed the slider issue. However, I think this is working as intended and it's because the defaults are different for Age of Shadows and Classic Age. Because Shadows is for example better suited to galaxies with more independent populations, they wanted to make sure people start with (what the designers believed were) the optimal settings for the game type. Personally, I would have preferred to simply store your choices separately for each of the four game types.




Antiscamp -> RE: Some minor New Game issues (6/2/2013 4:19:16 PM)

I tried setting up the game without the Shadows Story Events, and the slugs are still there, although I have them set to none. [:(]




Osito -> RE: Some minor New Game issues (6/2/2013 4:35:07 PM)

They know about the slider stuff, see this thread:

http://www.matrixgames.com/forums/tm.asp?m=3334993

So far as the space creature thing is concerned, I do know that some of the ruins in the game automatically spawn space creatures. It could be that the game set up will still include such ruins even if you set space monsters to "never". I admit that is speculation on my part.




Raap -> RE: Some minor New Game issues (6/2/2013 5:22:18 PM)

Yeah, some ruins will spawn them...Though it seems odd he'd have just that kind of ruins in his starting system( twice in a row?).




Antiscamp -> RE: Some minor New Game issues (6/3/2013 6:48:53 AM)

Actually I get those space slugs at every start. I've tried it more than ten times, and they're always present in my starting system. Am I the only one with this problem?

Not that it's a huge problem though. Pirates always drop in early and take them out.




Fenrisfil -> RE: Some minor New Game issues (6/5/2013 1:16:03 AM)

I get this too (even with a classic start, providing I set pre-warp tech).

What I think is happening is that certain things in your homeworld system is set by choosing a prewarp start. These seem to be two planets with ruins (one of which holding the warp tech and I guess the other one is mostly there as a decoy so you can't always immediately send an exploration ship to the right planet), one fully working abandoned ship of a random design from the minor other folder with higher tech but no warp, one damaged ship of a type utilised by your racial choice and an asteroid field complete with two slugs.

The slugs do seem a bit random, but I guess the idea is that your race gets a taster of everything that is out there early on as well as giving your ships something to shoot at before you develop your warp tech.




Osito -> RE: Some minor New Game issues (6/5/2013 9:52:44 AM)

Yeah, I've subsequently noticed that even when I start at a home world I've pre-built with the game editor I still get space monsters at my home system, within a year or two of the start, even though I definitely didn't specifically place them there.




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