Darkspire -> RE: Devastating Pulse (6/6/2013 12:36:45 PM)
|
quote:
ORIGINAL: greendroid By chance I got during a game (version 1.9.0.2.) the Super weapon "Devastating Pulse" which is an incredible powerful Area weapon. But unfortunately this weapon does not make any difference between hostile ships and your own ships. It destroyed them all. My question is, is this intended ? - and - if yes - does this work in a similiarly way by all area weapons ? This would mean a complete change in strategy, using area weapons. In former versions, area weapon didnt harm your own ships. Been waiting for a chance that one of these would turn up and fitted out all my mines with it and TBH used on mines they do tend to slow the enemy down a bit, if my ships get nuked the way I tend to look at it is that ships are built a whole lot faster than mines and I would rather damage / destroy an escort or three and have a better chance to save the mine, I will now start looking at how to supplement this effect with the new tech in Shadows and the other tech available. In Legends my mine designs could quite happily stand up to a small fleet, Shadows has changed that, I just watched a smallish fleet of bug ships that in Legends I would have laughed at destroy my mine, so it is back to the drawing board and AOE will most definitely be at the top of the list, closely followed by anything that slows them down so that the AOE will have full effect. This is going to be fun [8D] Darkspire
|
|
|
|