Invade/Raid issue (Full Version)

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VorteeX -> Invade/Raid issue (6/3/2013 8:46:25 AM)

When trops transports or ships with assult pods make invade/raid planet they lose hook to the planet. Mean they stop moving with planet. Need to manualy put them order to move to the planet again. In result invading trops lose space control bonus if all ships on orbit make assult.




Florestan -> RE: Invade/Raid issue (6/3/2013 10:48:38 AM)

I noticed that. It's quite annoying. I wonder why the orbit is not automatic for any ship in the vicinity of the planet. I mean, it would not be a problem if a planet did hook a ship that floats there while orbiting, so why bother? Just make sure planets orbits are spaced enough on galaxy generation, and it's done, right? Well, planets and still ships probably don't run collision code, but most still, non derelict ships are orbiting anyway, I so guess it would not be a heavy CPU hungry. Well, I suppose there are more pressing things to fix or code…




VorteeX -> RE: Invade/Raid issue (6/4/2013 4:10:10 PM)

Just after invade/raid procedure add movetoplanet procedure. It's not make overuse CPU, and even if ship make invade on full speed and pass planet he just turn back.




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