Sirian's Messages mod - Shadows expansion (Full Version)

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Sirian -> Sirian's Messages mod - Shadows expansion (6/4/2013 9:16:29 AM)

Hello again!

I changed most of the messages images in the game, but never got around to release the mod. The truth is, I simply forgot. With Shadows I added the one new image and thought, this time, I will share it. So here it is.

There are a few icons, namely those that represent money, that are somehow impossible to mod in a good way. This has to do with scaling issues in DW, where scaling is always done by a fixed number instead of computing the scaling factor needed (when the source file is now larger).

Installation: Extract contents into your Distant Worlds/images/ui/messages directory. The mod contains a directory named old with the old icons, but making a manual backup never hurts.

[image]http://stephan.gestalter.at/images/spiele/dw/mods/image_1580.png[/image]

The mod is added to the post. Or you may follow the link in my sig.

Have fun!
Sirian




dostillevi -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 9:20:23 AM)

Nice. Added to the Shadows mod list.




joeyeti -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 9:40:35 AM)

Thx Sirian! These look owsome!

Which icons specificaly do you mean reg. the scaling factor issues etc.?




Sirian -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 10:58:18 AM)

It was a "money.png". Either this one or the one in the /chrome directory, I can't remember anymore. But since I left this one and reverted the one in the /chrome dir, I suspect it the money.png image there.




TanC -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 11:03:28 AM)

Oh schweeeeeeeet!! Using them nao! [:D]




Ramrod851 -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 7:59:43 PM)

Thank you very much for this + all your other mods !!

i actually watched a tutorial yesterday on how to create icons with transparency because i hate it when the Construction message with this ugly Hammer pops up, and today you're posting this mod. Awesome.

(will you expand your shipsets for Shadows ?)





ASHBERY76 -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 9:24:00 PM)

Nice,again.




Buio -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 9:42:24 PM)

Looks great. Here are some shots of them in action.

Planetary Invasion Successful
http://abload.de/img/dws_001tguq2.png

Attack
http://abload.de/img/dws_002ksuvh.png

Construction Stalled
http://abload.de/img/dws_003bbu64.png




MizzouRah -> RE: Sirian's Messages mod - Shadows expansion (6/4/2013 11:15:06 PM)

Thanks!




Sirian -> RE: Sirian's Messages mod - Shadows expansion (6/5/2013 11:09:58 AM)

Thanks for your replies!

And thanks for posting the pictures, Buio, it almost feels like home. :-)

@Ramrod851: Yes, I plan to do more shipsets for Shadows but I ran out of GSB shipsets. There is only one new shipset, the Outcasts, which were used for the World Destroyer. Someone pointed me to SPAZ, these ships look promising, but I "must" complete playing through SPAZ before thinking of doing anything else. And I fear, then I will have to program something similar to SPAZ...

Regards, Sirian.




AstroCat -> RE: Sirian's Messages mod - Shadows expansion (6/16/2013 1:44:32 PM)

I like the look of a lot of these but maybe something a bit more "sci-fi" for some of them like for the history, news and money, possibly the agents? Just my opinion, thanks for the work! [:)]




Sirian -> RE: Sirian's Messages mod - Shadows expansion (6/17/2013 2:16:33 PM)

I can understand your desire for a more SciFi oriented icon set, AstroCat. When I made the icons, especially the "News" image gave me problems. I tried 3 or 4 different approaches (futuristic, modern, old) that all didn't quite convince me.

When designing my mods I thought about in which direction I want to go. There were two paths to chosse: One that was more "in character" where the icons were more scifi oriented, a path that I went with the components mod, and the other path that focused on "being easily recognizable". This path I went when doing the resources mod. In the end, I would always trade recognizability for scifi in-characterabilty.

So that why I went with an old school newspaper icon in the end. Because we are old school humans on earth where newspapers are made from paper and spies somewhat look like "Mr. Ano Nym from the Merkur supermarket" (where I borrowed the icon) So we do not have to *think* when we see an icon, we instictivly *know*.

Regards, Sirian




AstroCat -> RE: Sirian's Messages mod - Shadows expansion (6/17/2013 3:49:02 PM)

I get yeah, makes sense. I think for the messages I'm going to work up a few more sci-fi flavored ones but for the resources, at least the strategic ones I agree. It's all just what kind of flavor vs. function you want in your game. That's once of the reasons modding a game like this is fun. [:)]




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