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Falokis -> RE: AI ship design not working properly? (6/10/2013 11:11:48 PM)
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quote:
ORIGINAL: invaderzim It seems the AI is a bit overaggressive when it comes to knocking down shields for boarding. There's more discussion here: http://www.matrixgames.com/forums/tm.asp?m=3341820 But back to the OP's original point, it is possible to modify the files that control AI ship design. The files look fairly simple to edit. They are stored in C:\Matrix Games\Distant Worlds\designTemplates\ I'm still figuring out better designs, but here's a sample from an Ackdarian cap ship: Shields ;13
StealthCloak ;1
TraceScanner ;1
TroopCompartment ;0
VectoringEngine ;4
WeaponArea ;0
WeaponBeam ;9
WeaponBombard ;1
WeaponMissile ;0
WeaponPhaser ;0
WeaponRailGun ;0
WeaponsManufacturingPlant ;0
WeaponsResearchLab ;0
WeaponSuperBeam ;1
WeaponTorpedo ;14
WeaponTractorBeam ;2
WeaponGravitonBeam ;0
WeaponAreaGravity ;0 This is the answer to your problem, OP. I've played with this new feature quite a bit and it works really well. It will add each component, in the numbers specified, as it becomes possible. It automatically adds all the required components (life support, command center, etc). The only problem is you need to watch how big your ships are designed. If you don't want a ship to have pods, remove them from this list. If you want them to have a weapon, add it. It will automatically upgrade your designs as your tech improves.
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