Do any of you use the Colonization range limitations? (Full Version)

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Larsenex -> Do any of you use the Colonization range limitations? (6/6/2013 11:16:31 PM)

I was thinking this would make a game that has large individual areas instead of the spidery 'hand' spreads I have seen in game.

Do any or many of you play with the 2 or 3 sector colonization limitation in play or is it a burden?


Thanks!




Numdydar -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:25:39 AM)

I always play with a 2 sector limitation myself. I find it forces me not to spam the galaxy with my (and the AIs) colony ships [:D]




Azuran -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:38:16 AM)

I would recommend if you set the limot to 2 sectors or less to make your Homeworld have Plentiful or Abundant resources in the game menu.




xNECROx -> RE: Do any of you use the Colonization range limitations? (6/7/2013 1:07:40 AM)

I've been using it on 2 because it seems "normal" Although I don't know what heck a "sector" is.




FerretStyle -> RE: Do any of you use the Colonization range limitations? (6/7/2013 1:17:52 AM)

A sector is the distance of one square on the galaxy map.




Spacecadet -> RE: Do any of you use the Colonization range limitations? (6/7/2013 1:18:20 AM)


quote:

ORIGINAL: xNECROx

I've been using it on 2 because it seems "normal" Although I don't know what heck a "sector" is.


A Sector is one of the grid squares on the map.

A Sector is equal to 2,000,000 pixels at full zoom . . . I believe at full zoom a System is about 50,000 pixels.





feelotraveller -> RE: Do any of you use the Colonization range limitations? (6/7/2013 4:21:48 AM)

I play with 2 sectors usually and it does help keep empires (more) geospatially continuous.  I dabbled with 1 sector for a while; when I get past the early game I like this setting but I got 'stranded' once too often with it.

A system is 50,000?  Now I know why I read the forum.  [:)]  Thanks Spacecadet.




Tree Dog -> RE: Do any of you use the Colonization range limitations? (6/7/2013 8:07:23 AM)

Yeah, I go for 2, too.
Then I regret it because I can't find good colonies at all within two sectors, so I have to either rely on that independent colony to colonize all the desert worlds (that somehow are plenty in my area, contrary to continental) or invade distant independents... And then it gets better.




WoodMan -> RE: Do any of you use the Colonization range limitations? (6/7/2013 8:41:20 AM)

I always play with it turned on too, but I set it to 5 [:D]




t1it -> RE: Do any of you use the Colonization range limitations? (6/7/2013 10:28:42 AM)

Me too. 4 or 5 range.




WiZz -> RE: Do any of you use the Colonization range limitations? (6/7/2013 11:07:16 AM)

No. Useless feature.




adecoy95 -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:16:26 PM)

i use it in every game, i just wish it was more restrictive, making it so like, you need a world with 100 million people on it before it can be considered capable of increasing your range, and independent worlds increase your ability to ignore the feature.




FlashXAron_slith -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:19:14 PM)

.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.




Osito -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:29:52 PM)


quote:

ORIGINAL: xNECROx

I've been using it on 2 because it seems "normal" Although I don't know what heck a "sector" is.


On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years [:)]

Going back to the OP, I always play 15x15 sector galaxies with 1,400 stars. When I first started playing, I originally set the range at 1 sector, and I always managed to expand, although it was quite tough. I now set the range at 2 sectors, and that seems much more comforable. I'd guess that the type of galaxy and your starting location will also effect this. For example, if you start in the outer rim or deep core of an elliptical galaxy, there are usually plenty of stars around, but if you start in the inner rim, there aren't many.






Umpa -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:30:47 PM)

Hi.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.





elanaagain -> RE: Do any of you use the Colonization range limitations? (6/7/2013 12:46:51 PM)

I'm pretty sure the AI (computer run players) ignore this limit. Would be nice to have clear evidence, or an authoritative word from eric.




ASHBERY76 -> RE: Do any of you use the Colonization range limitations? (6/7/2013 1:44:59 PM)

The A.I does use it.You would see different alien colonies all over the place like the dark days of messy borders before the feature was added.




Tree Dog -> RE: Do any of you use the Colonization range limitations? (6/7/2013 1:56:50 PM)

quote:

ORIGINAL: FlashXAron

.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.


quote:

ORIGINAL: Umpa

Hi.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.



Invasions ignore the range limit, so you could invade an independent or enemy planet farer than your colonization limit, and then colonize from there.


quote:

ORIGINAL: Osito

On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years [:)]



No, just no.
My Milky Way has 100-400 billions stars, not 1400.

1400 15x15 irregular all the way.




Osito -> RE: Do any of you use the Colonization range limitations? (6/7/2013 2:21:33 PM)

quote:

ORIGINAL: Tree Dog

quote:

ORIGINAL: FlashXAron

.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.


quote:

ORIGINAL: Umpa

Hi.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.



Invasions ignore the range limit, so you could invade an independent or enemy planet farer than your colonization limit, and then colonize from there.


quote:

ORIGINAL: Osito

On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years [:)]



No, just no.
My Milky Way has 100-400 billions stars, not 1400.

1400 15x15 irregular all the way.


Hehe, my Milky Way has up to 400 billion stars too, it's just that only 1400 of them are of any interest to explore. That't why I ignore all those stars in the background - just as well cos I can't click on them anyway. Where this does fall down, of course, is on the starship speed. The Milky Way galaxy might be up to 120,000 light years diameter, and there's no way you can reconcile the warp and sub-warp travel speeds with that.

Seriously, though I understand what you mean about irregular and have often thought it would be a better way to play, but I find it hard to come to terms with the arbitrariness of the border of the map. Why end there? At least with a proper galaxy shape, you can see a good reason for a boundary (like, it's a bloody long way to anywhere else).




turtlefang -> RE: Do any of you use the Colonization range limitations? (6/7/2013 3:30:46 PM)

I use 2 sectors. I tried larger but the empires ended up looking like computer wiring running all over the place. The two sectors make them more spacially centered. Although I have never tried the 1 sector approach and might do that.




Shark7 -> RE: Do any of you use the Colonization range limitations? (6/7/2013 3:52:30 PM)

Yes I do. In fact, I set it down to 1.00 sectors. It tends to slow the pace of the game, but also keeps the AI from expanding out farther than they can effectively defend.




Lucian -> RE: Do any of you use the Colonization range limitations? (6/7/2013 4:00:28 PM)

Yes I use it too. I started off with 2 sectors and now play at 1.5 sectors. I like the way that it makes empires look like well defined units instead of a chaotic, spidery mess.




WoodMan -> RE: Do any of you use the Colonization range limitations? (6/7/2013 4:29:17 PM)

Has anyone thought about the strategic consequences of the feature? Colony techs are much more important if you play with a 1 or 2 sector limit... or improved invasion troop techs perhaps? While massing explorers and maybe even researching hyperdrive or fuel storage techs may be more important with the feature off or set to a larger distance like 5.

Or do you think it doesn't really make a difference?




scotten_usa -> RE: Do any of you use the Colonization range limitations? (6/7/2013 5:03:57 PM)

I've always used it. Pre-Shadows, the AI was normally slower to expand than me, so it's a good mechanism to slow ME down.

I'm not sure if Shadows improved the AI colonization speed. I'm in my first game and some empires ARE larger than me, so maybe things are better.




Numdydar -> RE: Do any of you use the Colonization range limitations? (6/7/2013 5:12:41 PM)

I find colony techs a lot more important when having the range set. Especially if I find a good quality planet nearby [:)]. Of course I never thought about invading a planet in order to increase my range so i will need to try that one now [:D]




Larsenex -> RE: Do any of you use the Colonization range limitations? (6/7/2013 5:23:02 PM)

Invasion! Join us at Dubious Dot Com!!!




Larsenex -> RE: Do any of you use the Colonization range limitations? (6/7/2013 5:29:44 PM)

Ok Shark and Wood, if you do use Colony limits which sounds good, what is 'colony' prevalence? I like to limit things as I believe life is precious, I will put it down to scarce.

That couple with 2 sector seems like the game would grind to a halt.




Tree Dog -> RE: Do any of you use the Colonization range limitations? (6/7/2013 6:37:37 PM)


quote:

ORIGINAL: Larsenex

Ok Shark and Wood, if you do use Colony limits which sounds good, what is 'colony' prevalence? I like to limit things as I believe life is precious, I will put it down to scarce.

That couple with 2 sector seems like the game would grind to a halt.


Oh yeah, I meant to ask that too.
I use the 2 sectors limit with normal/normal, 1400 stars, 15x15, it often happens that I can't expand at all early on because there's no continental planet in reach. I have to find an independent world, hope I'm the first there and invade it before any other AI settles down there. (With the independent world often being out of my colonizers' reach.)




WoodMan -> RE: Do any of you use the Colonization range limitations? (6/7/2013 10:11:15 PM)

Colony prevalence is how rare or common colonizable worlds are.

Set it higher and you will see higher quality planets set it lower and a lot of worlds will be lower quality. Even on the lowest setting which I always use I have never seen a continental planet not worth colonizing, which is great because they are so very rare on that setting, but lots of ocean/ice/volcanic (the more common worlds) are lower than 50% quality or around the 50% mark.

If you use colony prevelence on the lowest setting *and* put a low colonization range limit prepare to research colony techs as a priority, especially if you have continental worlds as your native homeworld, you will only find 1 or 2 in a sector, and thats if it is a dense sector and your'e lucky. I have on several occasions as Humans not been able to colonize any world at all with a 2 sector range limit until I research a new colony tech.

The reason i set the limit to 5 is because I play in a spiral, start on the edge on a spiral with low range and low prevelence and continental native and your gonna have a very difficult start! Add harsh homesystem and high research cost and thats basically as hard as it gets starting off!




FerretStyle -> RE: Do any of you use the Colonization range limitations? (6/7/2013 10:16:08 PM)

Makes me wonder if the AI takes these setting into account when deciding what to research?

I use "occasional" colony prevalence with no range limits and the AI almost never researches colonization techs.




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