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invaderzim -> RE: Research Components (6/7/2013 4:12:37 AM)
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Having all those numbers in one place did help a lot. I'm not sure I would have gotten to it if you hadn't made the spreadsheet. :) I started out by crunching the numbers on DPS, but then I realized that wasn't enough and added in DPS per space used and accounted for damage falloff. Thought you might want to have a look (apologies in advance for messing up the layout of your spreadsheet). Anyway there's some extra analysis on sheet 2 and 3. I only cover beam weapons up to 300, but there's not much surprise. Titan beams are probably the best weapon in the game. Wave weapons are a close second and impact assault + tractors probably the third. Most of the missiles and torpedoes look pretty meh. The Shaktur Firestorm is okay, while the Plasma Thunderbolt is the best of them all at 200-300 if they don't miss. At least that's how it looks on paper. If you don't care about capturing stuff, railguns and tractor will probably destroy most things early to mid game. Edit: Hmm, it looks like that other thread may not have taken range into account, but also I didn't include the effect of armor. I'm not sure how to calculate that, and I figure if you've gotten the AI's shields down, you've probably won half the battle since they will start loosing DPS quickly. Anyway AI designs aren't very strong in general. It would be much cooler if you had to face ship designs uploaded by other players instead. :)
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