Lucian -> RE: 1.9.0.5 Negative Protection fee (6/10/2013 11:48:48 PM)
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quote:
The price should just be automatically set to the amount tat the AI Empire is willing to pay. Except that it isn't: Even when the game is generating relatively sane values, the AI empire often refuses to pay, so manifestly it ISN'T willing to pay that amount all the time. I have no idea of the actual odds, but lets guess for the sake of argument that the value the AI comes up with as an offer gives a 50% chance of acceptance by the AI empire it's targeted at. The idea with being able to set your own protection is that you can change those odds. For example if you hit them for double the amount, the odds of acceptance might drop to only 25%. If you halve the amount, the odds might increase to 75%. If I really want an AI empire to be friendly with me I might want to give them a very small protection offer so that I maximize my chances of them accepting. At the moment I cant do that because I might be forced to offer 1500 per month when I only want to offer 100. quote:
If the AI Empire thinks that it is not worth it to pay your pirate faction, then no amount of changing the protection amount will make them pay you. Although that's probably the way the game is currently coded - because changing the protection amount is impossible - it doesn't really bear any resemblance to the way things work in real life. Just because an opponent isn't willing to pay 1500 per month, doesn't mean they wont pay 50 per month in order to avoid being attacked. The same goes for me as a player, I'd seriously consider paying 50 per month to keep a pirate faction off my back while I concentrate my efforts elsewhere. Its just common sense.
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