Ratzki -> RE: Panzer War Miniature Rules (6/16/2013 12:52:15 AM)
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ORIGINAL: Rick quote:
ORIGINAL: Ratzki I did not make myself clear with the tile comment. I liked the non-tile terrain but would have been good with the MMaker program placing things like trees and grass and such. A genereric tile tree density would have been fine and would have saved alot of work. Just a bit tedious for me. Then there would have been a built in performance limiter stopping us from overloading the memory using too many trees ect. The trees could have just been a generic density and diversity. It could have cut out from this generic tree tile to infill the area specified, same for grass ect. The other sore points were elevation and water. I got them to work but it required too much tinkering and fine tuning for me. Probably the hardest things for me were getting elevation for narrow gully type terrain. It would take a fair bit of trial and error for some terrain. At one point we we created some Map Maker "templates". I'll have to see if they made it into the release. The "templates allowed you to create a map using specific map colors and then by applying the template, trees (with preset densities), shrubs, roads, and textures were created. The template didn't help with elevations, water or building structures, but it was an effort to save some time. I'll have to see if those made it in. Thanks Rick That would have been an excellent addition. Some templates for terrain features would be great. The elevation still requires way too much tinkering to make it enjoyable to do. Is there anywhere a greyscale template for the height where we could take the height map created by the MMaker and just paint in the grey colour with a paint program. Not every elevation increment would have to be represented in the template, just a a couple dozen would probably enable us to get by, as long as the height adjustment increments are equal. At the moment I do not know what gret shade represents what height and it just does not feel that intuative the way that it is now.
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