RE: 3rd Red Banner Slam Interactive DAR (Full Version)

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Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:14:33 AM)

In fact we now have quite a bit of information about the battlefield.

We know that the enemy is employing engineering obstacles against us. The yellow X.

We know that they have captured two VL's and are in at least two of the areas we are trying to get our recon elements into. The green X's.

We also know that, at least for the moment, we don't have eyes on any enemy combat unit.

Good Hunting.

MR

[image]local://upfiles/28652/E9D499C916A04AE3B80D8B691C10C093.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:27:03 AM)

The biggest question is what can we actually see?

Here is the Northern Helo location and what he can see.

Good Hunting.

MR

[image]local://upfiles/28652/4700EDFED9074274BD82D015F83E49CC.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:27:56 AM)

Here is the center Recon Helo and what he can see.

Good Hunting.

MR

[image]local://upfiles/28652/E1EC3CE544E14A4F895946E3459D35FD.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:28:37 AM)

The Hind in overwatch can see this.

Good Hunting.

MR

[image]local://upfiles/28652/6D901F8F72A947AEB962E8ACC761E891.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:30:19 AM)

Northern Ground Recon lead element can see this far.

The engineer block on the road will cause a movement delay of approximately 30 minutes. Once our units pass over through it the block will be neutralized for all subsequent delay penalties.

Good Hunting.

MR

[image]local://upfiles/28652/4B61663AAEBA4631A5662F89054F7E97.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:31:14 AM)

Southern Ground Recon lead element can see this far.

Good Hunting.

MR

[image]local://upfiles/28652/7C7A10702A9049B7B51E09DA14751859.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:32:04 AM)

Is there a change to my orders or are all units to continue with their originally stated orders?

Good Hunting.

MR




budd -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 4:49:56 AM)

god visibility sucks..... no change from me except recommending that the 2 recon choppers in the south swing north a bit[yellow arrow], the northern group is ahead of the southern group I want to see what's here first.

could you clear up the red arrows i.e. what they mean, the numbers.

I looked back at other threads, the numbers on the road are waypoints and the other is how well you can see that hex, higher the number the better visibility....this right.



[image]local://upfiles/32191/FC745E01E1614E7E9E9C2FE5787B01CD.jpg[/image]




jack54 -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 3:43:25 PM)

I think we can bring the north helo back to help out the northern recon group.There doesn't seem to be much to my initial fears.




British tommy -> RE: 3rd Red Banner Slam Interactive DAR (6/17/2013 10:34:51 PM)

Will follow this with interest [:)]




budd -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 12:14:01 AM)

I'd like the northern helo to continue past the vic location and go straight toward the river from there and then sweep down. I'd like to see if anything is up there for possible route for some follow on forces.




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 12:46:22 AM)

To the VL at 10? Or are you talking about at 11 and then down to 8 and 9?

Good Hunting.

MR




budd -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 1:00:01 AM)

northern helo past 10 to 11 and then down to 8. we need info, i'll feel better when we actually see something[:D]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 2:30:06 AM)

If I have this right we are looking at this.

Platoon Color Key.

1st Platoon - Red
2nd Platoon - Orange
3rd Platoon - Light Blue
Helo Platoon - Yellow

1st Plt will go around the obstacle that was found. It will continue to move west until it makes contact.

2nd Plt will move onto the obstacle and clear it for follow up units.

3rd Plt will push along the Southern Route until it makes contact.

Helos will support 1st Plt in the recon role.



Good Hunting.

MR

[image]local://upfiles/28652/221073EC8B534A54B7D25722DFBCEC21.jpg[/image]




budd -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 4:58:58 AM)

looks good to me. How long is the scenario? Do we have access to weather forecasts, want to know if we can look forward to increased visibility.




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 5:09:39 AM)

This scenario will last 10 hours or until one side takes more than 80% casualties. The weather forecast is scattered rain expected throughout the coming day. Increased visibility should happen within the next few hours.

Good Hunting.

MR




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 1:35:53 PM)

This turn resolution is for 28 minutes. This varies each time depending on several variables. Maybe we can get the Capn to discuss these in his "What Else Can We Tell You About The Game" thread. [&o]

Good Hunting.

MR

[image]local://upfiles/28652/FED0630E877C4D299D9B31B862ED37A0.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 1:55:14 PM)

Each time you give an order set to a unit there is a delay before those orders are executed. There are several things that can determine the length of that delay. Simply being a Soviet unit is one. The distance from the commanding HQ is the largest factor and will give the longest delay.

Since we reset the orders for everyone but 3rd Platoon there will be a delay for most of our forces this turn.

That did not effect 3rd Platoon and they immediately took their first objective.

Good Hunting.

MR

[image]local://upfiles/28652/6E4AF71222884197B142530CC5B63C0B.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 1:57:51 PM)

The recon element of the 2487th Guards Motor Rifle Regiment has arrived. You can place where you want reinforcements to enter the map in the editor. They must come in on a setup zone hex.

These were brought in from the edge of the map because of road congestion stacking limits for the setup zone.

Good Hunting.

MR

[image]local://upfiles/28652/DEF2BEE802B74C9CB5CF229FFCE8E5E9.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 2:01:13 PM)

Here is where they arrived.

Good Hunting.

MR

[image]local://upfiles/28652/8682FF7FA532437D85091A1B1D0C41A4.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 2:04:21 PM)

Since only 3rd Platoon moved in the last turn segment I have given orders for the new Recon element to move north through Lichtenau and then west.

From 10 over to 11. I have given the units orders to cross the river at the destroyed bridge.

For the moment that gives us 3 recon efforts. North, Center and South.

Since nothing else changed I will run the orders for turn 3.

Good Hunting.

MR



[image]local://upfiles/28652/958C6070189644E18FAD6AFE9D43635C.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 2:06:15 PM)

This time the turn sequence is only for 26 minutes.

Good Hunting.

MR

[image]local://upfiles/28652/3A71698C35984C34BEB1F2AC459F3365.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 2:46:27 PM)

The tighter turn sequences work to your advantage. The less time the game takes to run between turns allows you to make adjustments quicker.

Good Hunting.

MR




budd -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 3:46:45 PM)

Do the helo's suffer the same order delay as ground troops? They shouldn't...should they. Couldn't the helo's continue to recon forward while the ground element reorg's.





jack54 -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 4:15:23 PM)

Just curious...MR are you issuing orders to each counter or are you using a hex or formation move?




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 4:37:29 PM)

All units suffer an organizational delay when their orders change.

I can give orders to each unit. Which I have been doing or I can give a group order. I much prefer that they end up exactly where I want them and on twisting roads, for me, that means I tell each one where I want it to go.

If we were advancing over clear terrain, and not on a road, I'd give group orders. A group order can have it's waypoints adjusted to each unit but it's simpler to just select each unit and give it direct orders. For me personally at any rate.

You can simply hold the pointer over a hex for a short period of time and it will display the contents of the hex. Orders can be given to units in the hex from the hex display screen.

Good Hunting.

MR

[image]local://upfiles/28652/46AA4ACE82474AA7A275E07AAA9B85F3.jpg[/image]




CapnDarwin -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 4:39:28 PM)

Jack54,
No formation move currently. It is on our list of cool things to have in the future. There are a couple ways to issue orders. You can order each unit or highlight a number of them and issue orders. After that you can adjust way points by selecting a unit and moving the way points where you want.




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 5:46:06 PM)

The next thing that happened is that we get a substantial amount of reinforcement. Actual combat units instead of just recon elements.

The units give a tag on the map as well as a text box notice. This is the text box notice.

Good Hunting.

MR

[image]local://upfiles/28652/8A120DBA758345A7A4F1EBAEFB0C707E.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 5:47:21 PM)

1st Platoon is trying to by pass the road obstruction and 2nd Platoon is involved with clearing the obstacle.

Good Hunting.

MR

[image]local://upfiles/28652/CD9EF47CAD474D96B7861EE040E6D7B1.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (6/18/2013 5:49:03 PM)

Each unit that moves onto the obstacle is delayed the same amount until the obstacle is cleared. To clear the obstacle the unit simply sits on it for the delay period and when that is over the obstacle is cleared.

Abstracted at the moment. Something we intend to improve at a later date.

Good Hunting.

MR

[image]local://upfiles/28652/0D84769521B8401AB5737FE413CFAB39.jpg[/image]




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