Jim D Burns -> RE: Scrapping colony ships (6/18/2013 11:47:47 AM)
|
Even if this potential exploit works, I don't think it would be advisable to use as a good strategy in game. Civilian passenger ships help new colonies grow pretty fast. I don't know what the cut-off population is that slows down immigration via passenger liners, but my guess it's around 300-500 or so. Before planet populations grow to that level passenger liners visit new colonies pretty frequently and get the populations up a lot faster (and cheaper) than using disbanded colony ships would. Just make sure you queue up lots of resort bases early in the game so the civilian economy builds lots of passenger liners to service them. Once the civilian economy has lots of liners built, you'll see dozens of them temporarily divert away from tourism runs and appear at new colonies soon after they get created stuffed full of immigrants. This does dry up tourism income temporarily though, so don't over-build to a point that you need that income to stay in the black. Jim
|
|
|
|