Avarice0107 -> RE: Carrier Design Flaw (6/18/2013 9:12:34 PM)
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Since it sounds like you design your own ships I'm going to assume you know the basics. If they are running out of energy then this has little do do with being a carrier. First make sure that they have enough fuel cells, I usually run with ATLEAST 10 on all my designs more on my independent operations ships like my escorts which are similar to yours; escort carrier. Second make sure that your ship has enough reactors; on the right side of the ship design screen you need to add up static power usage, cruise speed power usage and along the bottom the weapons energy consumption. Then make sure your reactor energy output is more than those combined and you should never have an energy crisis(and it may be slightly sub-optimal but oh well :P). As a tip for the design itself I would recommend only torpedo launchers and/or missile launchers and no close range weapons. Then you can set the ship stance to "stand off" and even a couple of mine can keep pirates and lone enemy ships busy for long enough for help to arrive. Edit: Energy collectors only work while in an actual star system modified by the brightness of the star... or something like that. I only put enough on ships to cover static energy use so can't comment on how to use them effectively but if your relying on them as your primary source of power that could also be your problem.
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