nicodede62 -> RE: Prevent and artillery (6/26/2013 10:41:34 AM)
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quote:
ORIGINAL: Vic Thanks for the screens. But can you show me a screenshot of how the infantry guy died it would be more helpfull. Yes, another screen but it's not the same battle: [image]http://img259.imageshack.us/img259/3733/1k0d.jpg[/image] [image]http://img827.imageshack.us/img827/9092/rvq2.jpg[/image] I tried with the base engine, the result is the same. As soon as the artillery fires, the prevent is not considered: [image]http://img703.imageshack.us/img703/6326/9chq.jpg[/image] [image]http://img811.imageshack.us/img811/604/w1ip.jpg[/image] [image]http://img12.imageshack.us/img12/3342/05ze.jpg[/image] quote:
The Chimera's will not need "max prevent points received from preventers" since you dont want them to prevent hits on eachother. it's settled, it was a mistake on my part in the editor. quote:
Increasing the number of prevent points they give might well fix the issue as well since its possible that after 6 attacks on infantry (with 3 chimeras protecting) the 7th attack will now not be prevented anymore. Not really, because even if it increases the number of shots on transport, all infantry units present in the same hex benefit from the prevent bonus. Even if they are not present in the same pawn.
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