feelotraveller -> RE: Components by resources (6/22/2013 11:20:13 PM)
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@ kasper747, you are welcome. I decided to keep it simple. You could also add weapons damage, fire rate and a buuch of other stuff. I wrote it down myself when too tired to play the game - so there may be some mistakes, but I tried to be careful. I use density for loading up my contructors (early game with base size limits). I also use it for giving a quick estimation of costs (assuming resources are equally priced), e.g. filling the same amount of space with titan beams is going to be more than six times as expensive as with one advanced fighter bay. You could check this manually but it allows me to gauge which components I want to try to minimise the use of in my custom designs if I want to keep costs down.
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