Vedric -> Hotfix Please! (6/24/2013 9:03:42 PM)
|
1. The natural state of weaponized mining stations and resort bases needs to be "attack enemy targets" NOT "attack when attacked" 2. The natural state of any ship or base with fighters on board should be to "launch all" when an enemy is in the same system. If this can't be done, an alternative would be to "launch all" when not in hyperspace. 3. Automated defensive fleets need "move to home base" order after any automated action takes place. Example: Set home base, defensive, system targets, execute "move to" order. Everything is fine if the fleet jumps away to protect something because it will jump back to home base. The problem is after fighting near home base or refueling, the fleet will now just sit in space as it's home base drifts away. When an attack comes they are out of position, worse yet, they might be too close to home base for a hyper jump but too far to help. Edit: I need to add another. 4. When an individual ship within a fleet is given a repair or refuel order it needs to ignore fleet orders until this task is finished. After completion it should rejoin the fleet, much like a new ship will fly to whatever fleet it has been assigned to. Have you ever driven a VW Beetle with a Ferrari V12 engine? This is what it feels like to play Distant Worlds at times. Please fix this guys!
|
|
|
|