Hyena Grin -> RE: Preventing sabotage (11/9/2013 1:41:07 PM)
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One (of the small number) of things I really liked about MoO3 was the way the game handled espionage. You would send a spy out on a mission, and the game would feed you reports of their status once in a while. Events would take place in which the character's varying stats would come into play. A simple mission could become a prolonged story of secreting into enemy territory, making plans under cover, getting captured, tortured, escaping, going into deep cover for years at a time, stowing away on transport ships in an effort to get back home, getting captured again, and suicide. It was kind of rad. I would love to see espionage get an overhaul along those lines. Right now the simple percentage thing is a bit lame. I'd rather see a generic 'safe, moderate, dangerous' and then let the RNG throw situations at the agent for which their skills can be applied (above and beyond the actual mission-relative stat). It'd be fun to see a spy on a sabotage mission needing to assassinate some random ship captain in order to complete their objective, or getting captured and using psyOps to escape. Etc etc. The spy should have to successfully get in, complete the job, and get out. And a lot of problems can occur in between. Traits could come into play, like perhaps normally if a spy gets caught before completing their job they will try to escape and flee for home. But if you have a Courageous agent they will escape and still attempt to complete their mission. Also, on the subject of sabotage being too powerful, I recently had a game where I was playing a race with an espionage bonus, four agents with +10% or more counter-espionage all on counter duty, and was unable to ever prevent a single sabotage mission. I lost mines and research stations and defensive bases and had three starport constructions blown up, and the best I could do was figure out who did it. Never caught the guy or prevented the mission. It was infuriating. I am not sure why I was getting creamed so hard by agents. I am pretty sure they were 90% pirates I had pissed off, too.
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