Starke -> Mining Base Defense (7/1/2013 7:39:32 PM)
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I am (was?) playing a game in the Prewarp expansion phase. Originally, I was trying to play Prewarp without the pirate craziness of the Age of Shadows, but when I loaded the game to see pirates with 50+ ships, I guess pirate domination and Prewarp are a packaged deal. Anyway, 20 years down the line, and due to me setting up only a handful of other empires (I wanted a trial game of sorts to try Prewarp out, plus difficultly on max), the pirates have only grown, with a couple pirate factions having upwards of 200 ships. I'm trying to make my bid for autonomy, but the pirate raids are pretty overwhelming, both in terms of repairs needed and sucking me dry of resources. I have fairly good response ships with Proton Thrusters w/ first upgrade (sprint speed 34), Thrust Vectors (14 degrees/sec), and thanks to some very lucky advanced ship disassembly, Equinox JumpDrives w/ upgrade (12 sec initiation, 23750 speed). Even when using the pause button and micromanagement to get split-second response times from the defense fleet in the system, I'm loosing mining stations. Currently mining stations have 8 Corvidian shields w/ first upgrade, 1 Standard Armor, and a Countermeasures System, but it's not stopping the majority of attacks. I can only think that I need to add an additional Hab Module/Life Support and just fill the space with shields/armor, but that would increase upfront and maintenance costs by roughly 40% per station. =/ (and the Age of Shadows is not the kindest to the private economy) So far I've been keeping my mining stations weaponless as there's little they could do against 4-8 frigates. Does anyone have suggestions as to how to defend my mining stations in the Age of Shadowsaside from paying off all the pirates or giving every mining station spaceport-grade shielding? *edited for grammar
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