Bullwinkle58 -> RE: A-bombs and victory levels (7/8/2013 5:41:46 PM)
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ORIGINAL: erstad Our favorite member of the species alces twincitiesus and I had some brief comments on victory conditions and a-bombs in another thread, but I wanted to pen a small novella without hijacking the other thread (any further [8|]) so I'm continuing the discussion here: quote:
And A-bombs are a huge liability for Allied victory if more than two are used. It's easy for the Allies to move from a win to a draw, or a draw to a loss, by using more than two. See Victory Conditions section of the manual. True, but they are a huge VP generator for the allies. I've only dropped them in AI GCs. In three GCs I dropped at minimum two, and at max, with a GC I allowed to go to engine shut-down in 1946 even though the Allies had AV earlier, I dropped six. I've never seen them be huge VP generators. The engine doesn't have code to treat them as A-bombs, with radiation and flash. It treats them as simply huge chemical bombs with immense penetration (30,000 I think from memory.) They take out large amounts of random industry, similar to a very large Manpower attack, but they don't take out LCUs or planes on the ground. I don't have the old combat reports any more, but I've never gotten anything remotely like the VP levels you report. Couple of thousand each, maybe. Not 65k in total, even with six. If someone has live combat reports I'd like to see them. Maybe I picked the wrong targets. Although Tokyo was hit in each game at least once. For example, in my game with aztez (literally within days of reaching the end), I have ~97K points and he has 170K points, we've been oscillating around the 1.75 threshold for a couple week. (although I'm not sure aztez cares much about the points). Of that 170K, approximately 65K are a-bomb (roughly added from tracker on the days when things went really south). If this is true then this acts as a driver for what you say below. I don't disagree with what you say below IF you get these kinds of VP results from A-bombs. I just never have. So with the a-bombs, we will either end at Jap marginal (if the ratio goes back above 1.75, so allied decisive + 2 shifts + 1 shift) or Jap decisive (if the ratio stays below 1.75). without the abombs, we would easily be inside the 1.24 range for a draw, and it would be for sure a Jap decisive (draw + 2 shifts). This also may be true. I can't say without knowing what he did with conventional start bombing in the HI. So the abombs are giving a fighting chance for a Jap marginal. (And if my opponent really cared about points instead of scrapping to the end there's a couple of things that could have been avoided that would have pretty much guarantee only a jap marginal victory.) This is also hard to parse without more. I play for VPs. I understand that others don't, although I find it hard to understand how there's a middle ground. If he had "merely" another 25K points, which seems in the realm of possibility for someone in fighter range of the home islands, then with abombs the game would end early with allied autovictory, adjusted down one to allied marginal; whereas without abombs the clock would run out and it would be a draw at best, and more likely a japanese marginal. OK, I get that. But if an Allied player doesn't drive for AV, but instead backs off to let things ride without winning "just to see", that's not really an A-bomb or a victory conditions issue. The victory conditions seem to assume--correctly I think--that a player will seek to win as soon as it's feasible. I can see a player, in this case the Allies, waiting to force AV until the correlation of forces allow him to drive for a decisive rather than a marginal, but the conditions don't assume the Allies will wait forever just to see 1946. I don't think any set of V. conditions could handle both of those cases well. So there are definitely cases where the abombs actually tip the scale a level, or even two, in the allied favor. If, a big if in my experience, the A-bomb allows the Allied VP total to leapfrog then yes, it could happen that way. As I said, I've never seen these sorts of VP numbers accrue from their use. Of course, if the allies are on track to autovictory without the third abomb, then they should refrain, because then it hurts. I won an allied autovictory in AE before abombs became available, so it can happen. So my thoughts are that the third (and following) bombs are dropped if - They are expected to push the allies over autovictory, and autovictory won't be achieved without them, OR - Things are headed to a draw (pre-shift), and the a-bombs can push up to an allied decisive (pre-shift) They would not be dropped if - Allied autovictory is in the cards without them It theoretically wouldn't matter much if - Things are headed for an allied marginal victory (pre-shift). the abombs would presumably shift to an allied decisive which would then shift back. Or, if my experience is more normal, they could fail to jump to decisive but still impose the penalty, in which case the Allied player just stepped in a big pile of "uh oh." The good news is you have several years before being faced with that decision vs. 1EyedJacks! I fully expect the Japanese to run away like little girls long before Oppenheimer gets to recite the famous phrase. [8D] And of course, the overarching question is whether the victory conditions are properly balanced. They aren't, of course, it's only a question of degree (and direction). A game of this scope and breadth could never be playtested adequately to ensure the victory conditions are "fair." (not to mention constant changes since release, think about all the unit data and gameplay changes since the first release) Here I disagree too. I don't think anything in the patches or OOB changes has fundamentally altered the game balance. I think the Victory Conditions are extremely fair IF, a big if, both players observe their assumptions. For the most part that means playing the game as a game and not starting o9ut saying things like "I play for the experience, not VPs." If you want to play for the experience fine, but don't blame the victory conditions if you never get to the destination. Not saying you personally, but in general.
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