Fenrisfil -> RE: Deadly Phantoms (7/17/2013 4:02:24 PM)
|
I actually had them offer me a protection agreement, which I think must be a bug as you can't actually ask them for one yourself. Anyway, their HQ is usually really near where they spawn and your best shot is usually to take that out. The fleet used to join another pirate faction at that point, don't know if they still do as the only times I've come across them since Shadows I took out the fleet before destroying the base, but if they do it should at least make them a bit less aggressive and you can always get a protection agreement from normal pirates (It may not last, but you can always get it). Hoping they head elsewhere isn't a great option seeing as they always seem to spawn specifically right near you. In one game I had them spawn three times in the same corner of the map right by my "safe" inner systems. If your on the edge of the map with some harmless gas clouds out at the edges it may be wise to drop some monitoring stations down there as that is almost certainly where they'll spawn. If your in the centre of the map it may be harder to locate there base, but at the same time you may be lucky and see them head off elsewhere. Oh yeah, extra hint for hitting that base. If you jump to the main base your ships tend to spawn all around it and get hit by the base and the defensive bases at the same time. So set your jump point a little way out and focus on the nearest defensive base first. I find a bit of ship herding is often in order to make sure none of them stray too close to the ranges of the other bases. Using this tactic I've actually taken them out with a fleet far to weak for a head on fight and too weak to stand up to the fleet itself (sitting at range and hitting them with missiles over a long period).
|
|
|
|