Shilka -> Air HQ torp ordance disappearing (7/16/2013 3:01:04 PM)
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Hey mates. Was having this problem with Air HQ's. During amph landing they seem to loose their torpedo ordnance capabilities and have already had this happen three times (very frustrating). It's not like any of their transports was ever sunk. What happens specifically is, that the existing HQ somehow becomes fragmented after landing, and in the unit organization screen it is showing that the "real" TOE (which includes torps) is going to come back in 50 days. This has been the case every time. The hexes have been enemy bases but in every case the hex was conquered in the same day the Air HQ landing happened. So the landing actually goes on before it's a friendly hex, I wonder if this matters in any way? I would guess that if there was losses during the landing, it should just show in the TOE as in need of replacing, not disappear completely. I did a little test starting a new campaign differing the destination landing. If I land it at a friendly base, then the torps are preserved. But if I landed in an enemy hex, indeed the torps go away. It didn't seem to matter if the HQ had actually real torps or just the "0x" ordnance". The scenario is actually Reluctant Admiral 5.5 but I tested also on scenario 1. Was just wondering if anyone have a clue what's going on or encountered similiar strange anomalies [sm=dizzy.gif] Thanks
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