Af1352pasha -> RE: close combat gateway to caen (7/22/2013 2:28:34 PM)
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Thanks for this great news!! another title of this game!! I like to mention some comments in reply to community in this forum and especially in close combat series forum!! 1. First of all there is too many comments about why it is same as before? and why Matrix did not go to 3D version. I think one of the factor which put this series be alive more than half decade is that it is very simple , with powerful map and simple interface which learn military history or refresh great battles story. 2. There is too many reply why again choosing Normandy!! My suggestion is that there is good backbone of historical account about famous battles especially in company detail, great data base about daily organization of involving force.and finally best resource of that time map imaginary which can be found in many source in web and books.last one exactly give us real taste of war time place and battle ground. Who can find such air image in East , pacific or other place of WW2? 3.Another request from Close combat family is about inside game changes in this new revision from engine , AI , graphics and complexity of strategic depth of campaign map! and be worry about only new title with only new maps. I like to reply or send my comments to design team base on below wish list however I don't know how much of this is possible for incoming title: I. Surly we have a bad AI opponent and nobody can deny , weak aggressive and defensive plan for AI did not solved trough last years , so please try to focus to solve this. From my point of view there are two ways: AI plan for attacking opponent in map editor such as advance path and timing for advance groups visually can be edit and specified and second deploy the AI teams be possible by human opponent, at least in some random predefine area. II. We are close to second decade of game age , and after 15 years the quantity of team increased from 15 to 21 , with more powerful system powerful programing the scale shall be grow to battalion level or at least to one company level and support team with about 35 individual teams. It can be possible and it is fair for us which remain fan for this title!! III. Bigger strategic map wit its maximum 64 possible maps with more bigger map size. As everybody know most of the battle maps only focused to city and village area and surrounding area was forget , with especial command such as mounting and armor teams it is not very hard if during making of map designer consider more non urban space for each city , villages and important area. This surly give more depth and challenge for players. IV. More different fire support from artillery rolling barrage, carpet bombing , neberwerfer fire support and more than one time air or artillery support ( same as Close combat modern tactic), this will surly be needed for Epsom battlefield. At the end with hope for a new title and thanks to our old friends for keeping alive close until now. Regards,
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