SigUp -> RE: Morale Settings Question (7/23/2013 1:09:51 PM)
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quote:
ORIGINAL: Spielverderber 100/95 might be a good solution because it gives the Axis player the chance to do the huge Lvov pocket. I think you are missing the issue here. MT for example can do the extended Lvov opener without problems, even on 100 for the Soviets. The problem is the subsequent turns; with the corrections of 1.07 it is more than easy to put out hordes of 50+ morale Soviet units onto the map, which is a real killer for the Germans in 1941, as those units practically don't rout. The question should be, how quickly the morale for units 10+ hexes away from the front on refit rises. As far as I understood it, Pelton claims that even on Soviet 95 the rise is as fast as on 100. If this is true, morale 95 for the Soviets is meaningless. EDIT: In my game against the AI with German morale on 100 I got 78th Infantry Division from 80 up to 97 in 16 battles (16-0). On the other hand a division like 1st Infantry Division needed 23-0 to get up from 90 to 97. Similarly for 21st and 30th Infantry Division. 12th Panzer Division rose from 85 to 96 in 25-0, 20th Panzer went from 75 to 86 in 15-0, the 18th Panzer did the same with one more victory.
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