Elvis -> (2/24/2001 8:44:00 AM)
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Couple of comments...
mortar minimum ranges*
60mm M720/M889 (HE) - 70 meters
81mm M252 (HE) - 80 meters
120mm M57 (HE) - 200 meters
* charge 0
Note that while these are representative of "modern" US mortars (M224, M252, and M120, respectively), it should be noted that these tubes (minus the 120mm) are direct descendants of the WW2-era M2/M19 (60mm) and M1 (81mm) mortars.
Before another "yes, but that was 60 years ago" comment comes up, realize that there aren't that many differences between the tubes used then and now; the big ones are weight (better alloys), range (improved propellants), and lethality (improved projectiles and fuses). These differences aside, your standard infantry mortar isn't far removed from its WW2 counterpart.
In game terms:
calibers up to 60mm - minimum range 1 hex
81mm (and equivalent) - 2 hexes
120mm and up - 4 hexes
mortars vs. vehicles
A mortar, especially one engaging a target that the crew can see, would have one advantage in engaging a moving target - rate of fire.
Both the 60mm and 81mm tubes have a maximum rate of fire of 30-35rpm (18rpm sustained). In short, a fresh, well-trained crew can put a *lot* of rounds onto a target in a short amount of time. Direct hits? perhaps, perhaps not, but the chance of one occuring would be significantly greater.
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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
-- George Orwell
[This message has been edited by Elvis (edited February 23, 2001).]
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