New graphics for Combat Leader (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


Bonzo -> New graphics for Combat Leader (2/23/2001 2:57:00 AM)

Just a note for those interested in the development of the game but don't visit the CL forum. Matrix has posted a couple new examples of the graphics on their Combat Leader Screen shots page. These ones show a bit more obout terrain & buildings with a few vehicles & trees. Still a bit sketchy, but looking much more developed than the earlier images. ------------------ Robert (Bonzo) Lindsay, Coordinator 28th (North-west) Battalion Headquarters Main http://nwbattalion.tripod.com E-mail [email]nwbattalion@icqmail.com[/email]




Don Doom -> (2/23/2001 4:24:00 AM)

Not to sure about the terrain, reminds me of a cross between the green mat I used when i did 1/285 units on the floor/table top and the old plastic molded terain I use't to get with models when I was a kid.[monagram I think] The halftracks, usely did not have the balken cross painted on the engine hood, most use the Blood banner flag for aeroregenition. ------------------ Doom




Bonzo -> (2/23/2001 2:49:00 PM)

David posted a note on the CL forum that basically said that the terrain in the pictures is no where near the final stages & was basically there as a backdrop for placing the other graphics. ------------------ Robert (Bonzo) Lindsay, Coordinator 28th (North-west) Battalion Headquarters Main http://nwbattalion.tripod.com E-mail [email]nwbattalion@icqmail.com[/email]




Tankhead -> (2/24/2001 1:01:00 AM)

Looking very good guys [img]http://www.matrixgames.com/ubb/smile.gif[/img]. I love the direction you have taken for the graphics. I know this is just a sneak preview of what's coming. Good job to all that are involved. [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] Tankhead ------------------ Rick Cloutier [email]rcclout@telusplanet.net[/email] Coordinator: Tankhead's SPWAW Resources http://members.tripod.com/tankhead__1




BlitzSS -> (2/24/2001 2:48:00 AM)

It is a good looking 2D, but will it have 3D capabilities, such as being able to be under a bridge rather then on it, or up/down-stairs in a building?




Paul Vebber -> (2/24/2001 3:02:00 AM)

We hope to have multi-story buildings, and tunnels/sewers, I'm not sure how bridges will work...




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.734375