brian brian -> RE: Mistakes... (7/26/2013 5:26:45 AM)
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quote:
ORIGINAL: Easo79 quote:
ORIGINAL: jelake As CW, not garrisoning Gibraltar. Fine! I am becoming rather serious at learning the game. I have just bought a penbook (paper, old style)...and I have commenced to take notes. So...please..could you elaborate at this?[8|] One corps as garrison? A division would do the trick? How it depends on other factors? For instance, one unit at start and afterwards to reinforce it when Germany arrives to the Pyrinees, just in case our beloved Franco let Hitler in? Is it possible to lose Gibraltar already in turn 1 to a Paradroop Assault? Do I need to prevent that, or it is not possible (-too much distance, transport unavailable??) The first Axis paratroop unit can not appear on the map until Mar/Apr 1940 when the Germans receive a 4-3 PARA Corps unit. It would be possible that by that time the Axis had seized French North Africa and an airbase within range of their ATR capabilities for a drop on Gibraltar late in that turn. Good Allied play can prevent this, or at least keep an Axis toe-hold in Oran somewhat threatened on land, with reinforcement from mainland Europe difficult. Starting on the first turn there is always a risk of amphibious assault. The Italians could conceivably land with 2 ground factors from 3 divisions by breaking down corps units at set-up. This could be doubled to 4 attacking factors with 2 points of Shore Bombardment. There would be no Italian air within range on a surprise invasion, though they could use their surprise impulse to seize Oran, which could base Italian medium bombers to support an invasion in a future impulse. The CW has an INF corps that will be either 5 or 6 factors, the Royal Engineer division of 2 factors, or 1 of 3 'gun' units (ART/AA/AT) that could be drawn with either 2 or 3 factors, unless alone in a hex, in which case they defend with 1 factor. Gibraltar is a mountain hex and doubled on defense. A gun alone in Gibraltar on a surprise impulse invasion as described by the Italians would defend against a 2-1 attack, IF the Italians set up to do it, and Italy sets up before the CW. The Engineers alone would face a 1-1 attack. Engineers + Gun would have a defense of 8 or 10 depending on gun, and the Italians would be at 1-2. Against the weakest CW INF corps that could be drawn, the Italians would attack at 4 : 10, a +0.8 on the 2d10 table and need to roll an 18+ on 2 dice, or 17+ on 2 dice and 8 or less on a third dice, to succeed. Most Axis players won't take that high of a gamble, not just because of the low odds of success, but more as a matter of style as opening the game with a wildly unlikely-to-succeed gambit that would have such a major impact on a game is considered in rather poor taste by many gamers. Depending on your taste for risk and your knowledge of your opponent's style, placing the CW free-to-deploy INF in Gibraltar is generally sufficient to secure the hex for the first few turns. Any second unit added to the defense makes Gibraltar completely secure until the Axis can build Marine units that could potentially arrive starting in Mar/Apr 40 as well. One of the CW Territorial units is ideal as a 2nd corps size unit in Gibraltar until it is more directly threatened by more powerful Axis units driving through Spain, or extensive Axis air/para/marine assets combined with bases in French North Africa. By that time you should use 2 regular front-line CW Corps in the hex and a 2 or 3 factor division sized unit as well. With plenty of help in the local theater as well. So I generally set up the INF in Gibraltar, and the Royal Engineers and a gun on Malta, with heavily escorted CW lift convoys very soon to deliver more troops to both hexes. How soon depends on German decisions. Gibraltar is important not just as the most key naval base in the game, but Axis capture of it can allow them to align Spain on their side. The Allies should rarely quit a game of World in Flames unless US Entry is seriously delayed past the historical entry dates. I have seen the Allies return from losing Gibraltar, and even losing the UK, and beat the Axis in the end.
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