Jeeves -> RE: Exploiting Shadows pirates (7/28/2013 4:40:23 PM)
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ORIGINAL: Kayoz quote:
ORIGINAL: Jeeves 1) Total payoff for peace with all pirate gangs costs less than facility maintenance once you are a military superpower, and even those furious at you for attacking their ships and bases will fear you enough to make peace. So, you're advocating paying them off? Or increasing your maintenance a bit to sustain larger forces to shut them down? Pay them off, their miserable attacks are just not worth the hassle, and it costs less to pay them than to buy and maintain guards. quote:
ORIGINAL: Jeeves 2) If all your colonies are kept with active smuggling of any resource in shortage, you can get your spaceports built in a couple of years rather than three to five since their freighters actually move goods rather than running empty all over the map. Sadly, the freighter algorithms are still crap, despite repeated assurances they've been "vastly improved". quote:
ORIGINAL: Jeeves 3) If you have a spaceport completed and plenty of troops at a colony, you can entice the pirates to start a facility at your colony. The corruption hit is low. Then bring in your fleet of troop ships and land all your spare troops at that colony. Once they are all landed spend a day or so destroying the pirate base, training tons of troops and removing all pirate influence. Load up your troop sips and leave the system. Rinse and repeat. Please explain "entice the pirates to start a facility at your colony" - I don't understand how you should accomplish this. Pay for protection/defence missions so that the military ships in orbit will drive up their influence? It hadn't occurred to me to pay them. If you have smuggling missions at a colony, their freighters see your military presence. So if you have all military ships leave a colony's system, then pretty soon a bunch of pirates will arrive to corrupt the colony enough to start a facility. You can then bring back your military ships and they will leave, allowing other empire's freighters to transact business unmolested. Have your fleet of troopships make a regular circuit of all your colonies destroying pirate facilities. quote:
ORIGINAL: Jeeves 4) Of course if a pirate gang is in another empire's territory, you can get some reputation from destroying their base, or alternatively capture it and sell it to the AI empire, Once all of their mines have been captured and their constructor destroyed, a new gang forms which will be eager to trade with you for a very low fee with no history of diplomatic relations. Assuming that the "respawning pirates" has been selected when setting up the game. Of course. quote:
ORIGINAL: Jeeves 5) When a gang disbands, it often leaves behind a few mining ships, which you can spot if you have ultra long range scanner equipped explorers deployed throughout the map. Just move to ship with the nearest explorer, claim it and return to surveillance duty. I don't see much benefit to this. I suppose that you get some resources from whatever they're carrying - but a few more civilian ships won't make a difference. Iirc, construction ships are also marked as "abandoned" when a pirate faction "dies" - these are worth grabbing - far more valuable than a few more freighters or mining ships, imo. Well you can build all the constructors you want, but the civilians won't buy over 40 of each type of mining ship... quote:
ORIGINAL: Jeeves 6) Gangs will join if you do simultaneous attacks on them in the same region, just see to it that one attacker gets to target much sooner than the others. Please explain. 1. I thought remaining military ships of a "dead" pirate faction join other pirate factions - specifically not empire factions. Is this WAD or a bug? 2. What is the importance of simultaneous attacks? 3. What do you mean by "the same region"? I haven't had enough reputation to have a gang join me lately, so that was old data. Anybody had a pirate faction join them in the latest release? In earlier shadows releases, factions WOULD join me, but that was before the change of weak gangs joining other gangs. By region I mean that if a pirate faction has explored nearby territory, it knows where the other faction which you attacking is located, then joins if you have military on the way to attack its spaceport at the time that the other faction is destroyed. Lonnie Courtney Clay
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