blontzo -> Game crashes with ProcGx and GxEmP errors (7/28/2013 8:21:09 AM)
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Hi guys, Since I installed Shadows, I frequently encounter random crashes throughout the game for which I could not find any solution in the forum or google (error message standing below, it's the same as in the crash dump file). I already tried to reinstall Shadows and the latest update to version 1.9.0.8, as well as .NET and XNA, but nothing seems to help. For my system specs see the attached DxDiag file. Does anyone else experience this or a similar issue? Thanks for your help! --------------------------- Error --------------------------- An error has occurred. Distant Worlds will now exit. Details of the error are below: Error Code: ProcGx System.OutOfMemoryException: Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr) at DistantWorlds.Types.GraphicsHelper.ScaleImage(Bitmap unscaledBitmap, Int32 width, Int32 height, Single alpha, Boolean lowQuality) at DistantWorlds.Types.GraphicsHelper.SmoothImage(Bitmap image) at DistantWorlds.Controls.MainView.QvvlMd1CjA(Bitmap& , Bitmap& , Galaxy , Double ) at DistantWorlds.Main.ResetGalaxyBackdrops() at DistantWorlds.Main.ResetGalaxyBackdropsBackgroundThread() at DistantWorlds.Main.Aad0zttZGl() at DistantWorlds.Main.ProgramLoop() --------------------------- OK --------------------------- --------------------------- Error --------------------------- An error has occurred. Distant Worlds will now exit. Details of the error are below: Error Code: GxEmP System.OutOfMemoryException: Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr) at DistantWorlds.Types.GraphicsHelper.ScaleImage(Bitmap unscaledBitmap, Int32 width, Int32 height, Single alpha, Boolean lowQuality) at DistantWorlds.Types.GraphicsHelper.SmoothImage(Bitmap image) at DistantWorlds.Controls.MainView.QvvlMd1CjA(Bitmap& , Bitmap& , Galaxy , Double ) at DistantWorlds.Main.ResetGalaxyBackdrops() at DistantWorlds.Main.ResetGalaxyBackdropsBackgroundThread() at DistantWorlds.Main.Aad0zttZGl() at DistantWorlds.Main.ProgramLoop() --------------------------- OK ---------------------------
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