RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (Full Version)

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larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/22/2014 3:59:37 PM)

Oh, I'm sorry did I give you the impression that we're using generic 3.4? Sorry about that. We're using the second version of the AA
patched exe. I've given it a place on my start button:

[image]local://upfiles/16287/093F027112E24F93837B25DE173A60FC.gif[/image]




Ruppich -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/23/2014 6:06:55 AM)

Hm then why u cannot break his line with your attacks?
can u post an example of your attack planner.




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/23/2014 1:36:14 PM)

quote:

ORIGINAL: Ruppich
Hm then why u cannot break his line with your attacks?
can u post an example of your attack planner.

Even using my strongest units, the Guards units, the AR is so low that my attack(s) can't gain any traction.
When I attack we both lose a few squads and he doesn't even back up. D'oh.

[image]local://upfiles/16287/74987E9F2B204173A005C3C8CEAE4AEE.gif[/image]




Lobster -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/23/2014 3:50:37 PM)

You need to bombard with heavy guns for a couple of rounds, 203mm and above, to reduce the fortified status. Just the heavy artillery. Then, the same turn, attack with guards and lots of artillery and air support. Since you said you are using a patch with the modified RFC you should get some results.

On the plus side, with each attack your units might gain some proficiency.

It is getting kinda late. Maybe have some NKVD regiments ready to act as rear guard to stack with your divisions. When you have to pull your big guys back they don't get hit when leaving enemy zoc.




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/23/2014 6:46:06 PM)

quote:

ORIGINAL: Lobster
You need to bombard with heavy guns for a couple of rounds, 203mm and above, to reduce the fortified status. Just the heavy artillery. Then, the same turn, attack with guards and lots of artillery and air support. Since you said you are using a patch with the modified RFC you should get some results.

On the plus side, with each attack your units might gain some proficiency.

I had forgotten that you need to use the bigger guns to unentrench the target. Good catch thanks.


quote:

ORIGINAL: Lobster
It is getting kinda late. Maybe have some NKVD regiments ready to act as rear guard to stack with your divisions. When you have to pull your big guys back they don't get hit when leaving enemy zoc.

The ice will stay frozen through most of the winter and it's only T65 or so. But that's a good idea to use when pulling back.




Petey -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/24/2014 12:22:54 AM)

I'm really stunned looking at that attack planner. It's hard to believe that three heavy divisions have a very low probability of success against one albeit fortified inf regiment. I'm sure that inf reg is not in the best condition also. What gives?




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/24/2014 2:09:55 AM)

quote:

ORIGINAL: Petey
I'm really stunned looking at that attack planner. It's hard to believe that three heavy divisions have a very low probability of success against one albeit fortified inf regiment. I'm sure that inf reg is not in the best condition also. What gives?

Hey there Petey dude. And that's not the worst part. The worst part, if my memory serves me, is that the attack results from that
particular attack.........the German dude didn't even move. He lost some squads but he didn't vacate the hex for me. D'oh. I
guess it's going to take more than one attack to budge that dude. And I've laid on lots of CS too. It's spookey.




Ruppich -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/24/2014 8:51:27 AM)

my personal opinion on this attack is dont use the air support.
if they do not cooperate very well (dont know the scenario very well) then u get more disadvantages (-20 % combat reduction for the whole attack) than u get advantages (i bit more firepower) .
btw the attack power of the air unit is very weak, so not using it makes more sense too.

might be complete nonsense what i wrote :)
clarification from the TOAW supernerds needed here!




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/24/2014 2:14:15 PM)

Hey there Ruppich dude: keep those good ideas flowing in. And thank you.




Telumar -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (1/24/2014 3:02:58 PM)

quote:

ORIGINAL: Ruppich

my personal opinion on this attack is dont use the air support.
if they do not cooperate very well (dont know the scenario very well) then u get more disadvantages (-20 % combat reduction for the whole attack) than u get advantages (i bit more firepower) .
btw the attack power of the air unit is very weak, so not using it makes more sense too.

might be complete nonsense what i wrote :)
clarification from the TOAW supernerds needed here!


Not entirely nonsense..[:D]

As you mentioned you do not know the scenario very well - the Soviet Air Force is set to Free Cooperation, so no penalties there. The mentioned attack suffers imho from almost* complete absence of artillery support, combined with excellent defender proficiency, deployment and "unit health" (guessibg from the counter stengths compared to others). Also the Soviet Air Force is very low proficient at this stage of the scenario. And don't forget possible cloud cover.

*i write 'almost' as the air units technically act as artillery. But the question is wether they get through possible enemy air superiority screens.
Thus a 'real' artillery unit as support is to be preferred.

'Getting through' also applies to the ground attackers. Maybe they or part of them break off already in the defender fire phase.

Assault Ratio: It doesn't matter if it's at 161 or at 400 or at 101. As long as it's over 100 it will be a normal attack. And if above 100 this will not influence the actual combat at all.


EDIT:One doesn't need to know this in its entirety to play good. Just act as you would in the real world. Here the defenders are superior in training, experience and weaponry. They are well dug in. Barb wire, possibly mine-fields, pre-arranged fields of fire for MGs, artillery fire plans etc pp... Your attack doesn't come as a surprise to them. The weather is bad and your only support is the crappy Soviet air force.




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/6/2014 11:22:22 AM)

Help,
I have had major computer problems and had to reform my hard disk. Then reloading my software. Oh how I hate vista. I have reloaded TOAW but when I move the mouse to a hex I keep getting a green box with the location and so information about the box. I would like to turn it off but do not remember how I did it in the past.
Thanks
John




Petey -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/6/2014 11:52:16 AM)

I get the same thing with Wndows 8. I've never seen it before either. I'd like to turn it off also but don't know how. Right now I try to ignore it.


quote:

ORIGINAL: fogger

Help,
I have had major computer problems and had to reform my hard disk. Then reloading my software. Oh how I hate vista. I have reloaded TOAW but when I move the mouse to a hex I keep getting a green box with the location and so information about the box. I would like to turn it off but do not remember how I did it in the past.
Thanks
John






larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/6/2014 12:24:35 PM)

quote:

ORIGINAL: fogger
Help,
....but when I move the mouse to a hex I keep getting a green box with the location and so information about the box. I would like to turn it off but do not remember how I did it in the past.
Thanks
John

I think you might get that green box to be a thing of the past with these two tool tip settings. I experimented with it
so that it would come on after 100 seconds after the mouse quits moving and then closes after just 1/100 seconds.
That's the theory.

[image]local://upfiles/16287/44DF2A6E34934DAD85BDABEE4FDC9E69.gif[/image]




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/7/2014 1:10:22 PM)

Oh no dear readers.......I have some bad news. The ice over the lake has melted and stranded my units on the wrong side of the
Lake. D'oh. And they have no supply and so it's just a matter of time before John destroys them. I'm going to have to sue for
peace.

[image]local://upfiles/16287/62E72B8290754082AB4545510B625800.gif[/image]




Lobster -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/7/2014 2:08:00 PM)


quote:

ORIGINAL: larryfulkerson

Oh no dear readers.......I have some bad news. The ice over the lake has melted and stranded my units on the wrong side of the
Lake. D'oh. And they have no supply and so it's just a matter of time before John destroys them. I'm going to have to sue for
peace.



I know a really good lawyer if you don't already have one. [;)]




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/9/2014 5:52:53 AM)

I received another turn from John and he said in his email something about doing some airfield strikes and got creamed....so of course
I had to take a look at the air war display. Wow, losses galore. And I can afford the losses in aircraft than John can....that's the theory.
He says he's not going to do that again real soon. The ground war is arty strikes and air pounding mostly and very little movement in
the lines. I'm waiting for John to attack me somewhere so I can do a grand counterattack.

[image]local://upfiles/16287/2015203996A642C593CDC2D5C0ECADD7.gif[/image]




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/9/2014 6:22:19 AM)

Attached is my reported aircraft losses. In one attack Larry had over 1,500 in defence. I lost 100% of the attacking force.

Also lake P Larry has the 2nd, 3rd, 5th, 7th, 8th, 9th guards divisions 4 Inf (50th,281,298 & 254) div's 2 tank (101 & 110) 3 tank bde's (2nd & 122 and an unknown)plus one MP regt and a ski Bde from the 4th shock army in a pocket. I have already destroyed 2 inf Div's at 122,90 which has sealed the fate of the force on the west side of Lake P..

In the lake P area I have id hex 123,91 as the GTI. I almost lost it in one attack. It was only held by 1 inf regt at the end of one of Larry's attacks. If Larry had kept up the attacks he may have been able to open a line of retreat.

The mud will come soon and then I will be able to move some of my forces around and prepare for spring / summer. The question will be where to attack? Do i need to attack?




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/9/2014 6:23:28 AM)

something went wrong here




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/15/2014 1:51:59 PM)

Oh no........John has broken through my front lines near Leningrad. And I don't have a reserve handy. I'll have to try to rail in some
troops to contain it but I think it's too late. It's not looking good you guys.

[image]local://upfiles/16287/F80EB8FCF59F4DA7A7FD94C9A651EA96.gif[/image]




Petey -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/15/2014 4:34:30 PM)

Odd, but I don't see a lot of armor or mech in John's attack forces. Hard to tell exactly because I don't know what is underneath, but it's not leading the advance.




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (2/28/2014 10:32:54 AM)

John has had a bit of a computer problem and he had to do a lot of hassle to get back online and then we found several turns wouldn't
load into TOAW so we're having to drop back to a previous turn and go from there. Here's how the air war is going now:

[image]local://upfiles/16287/0C2A1B831E2D4241947C6A35D919EC72.gif[/image]




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/1/2014 3:57:42 PM)

Remember that force I had across the lake? John has attacked and destroyed it. All of it. And now the game continues.

[image]local://upfiles/16287/C5B32DD7B40B44AC86559866B04624E9.gif[/image]




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/4/2014 11:18:29 AM)

Another possible bug. The two Cmdo units that have been destroyed are not in the list of units to reconstruct.

[image]local://upfiles/22318/7A6FBCE6D54A40AF9A24938C3FEBCCBB.gif[/image]




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/4/2014 11:34:46 AM)

Just to give an update on where we are. I had a more than a few computer problems and for unknown (?) reasons had to drop back from turn 77 to 72.

Larry has suffered a major set back with the force trapped on the wrong side of Lake P. This has resulted in Larry having his own Stalingrad. I was able to destroy about 20 units. This then allow me to form ay reserve of 2 panzer divisions and 4 inf divisions. With this force I then attacked in the Narva area north of Lake P with the result that I have been able to push Larry back over the Luga river and capture the bridge at Kingisepp and form another pocket. There appear to be only 2 units between my lead elements and Leningrad.


[image]local://upfiles/22318/A9BE53C56D594C1F897ACDC3A7CE24DE.jpg[/image]




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/4/2014 11:41:33 AM)

Up north-east of Leningrad I have also been able to pocket another 14-15 units. Once these units have been destroyed I will have a force that can then move on Archangelsk or at least faint an attack in that area.



[image]local://upfiles/22318/9751C3BA2EE843EC9B1BDFC03F800368.gif[/image]




fogger -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/4/2014 11:47:31 AM)

Mean while down on the Kiev front I have been able to push Larry back from the Dnepr river and in the process destroyed another 6 very weak divisions in a pocket that I was very lucky to form.

[image]local://upfiles/22318/AD791A4EB8D74608B967BFDCDA37E702.jpg[/image]




Telumar -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/4/2014 5:47:16 PM)


quote:

ORIGINAL: fogger

Another possible bug. The two Cmdo units that have been destroyed are not in the list of units to reconstruct.



No bug. Units with the special forces icon do not reconstitute (Manual, 9.1.8 Replacements).




Ruppich -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/5/2014 6:40:53 AM)

Yep,
they are gone forever [&o]




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/18/2014 11:37:34 PM)

Here's a closeup of the area near Leningrad where John has made a significant breakthrough. I'm going to have to back up and try to
form another line if I can manage to stay in front of John's advance. He may have some mobile units in that horde and he might do a
wrap-around on my lines and then I'm in trouble. This is just one of the many places that are in trouble. I'll post some more of them.

[image]local://upfiles/16287/11BEA6CE6E7D46AFA3F40C12AC791F15.gif[/image]




larryfulkerson -> RE: Field Marshal von Fogger vs Comrade Marshal Fulkerson (3/18/2014 11:41:54 PM)

Here's another place where I'm in trouble. The reserve for situations like this is non-existant and so John is in a position to make this the
beginning of the end.

[image]local://upfiles/16287/F2E830AF4A6748E7A6677FF6EFFA8914.gif[/image]




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