red army auto rail repair at Krim paninsula. (Full Version)

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bigbaba -> red army auto rail repair at Krim paninsula. (7/31/2013 2:21:25 AM)

hi all,

i am in early 42 in one of my games as russian player and have 2 fronts and 3 armies with those soviet RR repair units at or near crim paninsula but they siomply do not wanrt to get active and repair the RR. i also have some RR repair units at stavka but they also refuse to repair the vital RR.

am i missing something here? how can i get the RR fixed before the blizzard ends?




cpt flam -> RE: red army auto rail repair at Krim paninsula. (7/31/2013 8:21:41 AM)

i think that you can't
same thing as germany would not be allowed to repair from Finland
I only saw rail repair from rail connected to east (not from port) [&o]




morvael -> RE: red army auto rail repair at Krim paninsula. (7/31/2013 8:37:15 AM)

Yes, I had the same problem in my game. Wanted to report this as a bug, but later found it in the manual. The only "full green" dot hexes on Crimea you will have will be the ports once at least over 1 capacity. From those points all supply must be done via trucks so it's not advisable to advance from Crimea with large forces further north. You can repair rail manually using NKPS units but the dots will be "small white on green" dots, waiting to be connected to main source of supply on the land. As if the Soviets couldn't ship some locomotives and cars from Taman.




morvael -> RE: red army auto rail repair at Krim paninsula. (7/31/2013 8:42:20 AM)

quote:

A rail network consists of a contiguous path of friendly controlled undamaged rail line hexes connected to a permanent supply source.

and
quote:

Except for tracing supplies over the Lake Ladoga zone, a port hex that borders a sea zone that allows strategic naval transport (i.e Baltic/Black Sea/See of Azov/Caspian Sea) that has at least one friendly port connected to the supply grid via rail will be considered connected to the supply grid. However, only the port hex is connected. Tracing from this port hex for supply purposes to a hex or unit can be done along friendly controlled, undamaged rail hexes (even though these rail hexes are considered not on the grid), if not leaving an enemy ZOC, without increasing the hexes from the rail. The MP cost will be increased by 1 for each such hex traced. If the hex traced to is next to an enemy unit 1 will be added to both the hex count and the MP count. This represents limited use of rails in these circumstances and better communications lines/roads along rails, thus allowing supply (although somewhat less than normal) via ports connected via these major waterways.




bigbaba -> RE: red army auto rail repair at Krim paninsula. (7/31/2013 10:50:04 AM)

damnd. i guess that means i have to retreat from Krim paninsula in spring 42. dangerous to hold the area without stable and sufficient supply and also a further hit to the motor pool by transfering all the supply wia trucks.




Anauso72 -> RE: red army auto rail repair at Krim paninsula. (7/31/2013 10:57:07 AM)

Necesitas conexion directa con la linea ferrea. Es posible q estes cortado en Krimea. Los trenes no cruzan mares.

You need direct conection with train line. Is possible you are cut in Krimea. Trains not cross the sea.




morvael -> RE: red army auto rail repair at Krim paninsula. (7/31/2013 11:09:47 AM)

I held Kerch for the entire campaign (in the worst moment it was only the city, then for the entire '42 I held the Kerch peninsula and in '43 I was able to retake entire Crimea with 2 armies and (later) an Airborne Corps. Of course this costed me some trucks, but not that much. Going further than Crimea would be folly though.




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