Thourion -> RE: Playing as pirate not as fun as expected :( (8/1/2013 11:01:41 PM)
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Im new to the game, so dont take my words as insights or whatever, but just as personal opinions. 1. Colony influence: Well with my little experience on this matter, i usually only go for planets with the following in mind: a. Are they independent? b. Am i close to them? c. Are there any pirate bases around? From there i set my plan. As you already know indy planets are easier to approach, closer planets as well because it takes shorter time to move forces for raiding and/or protecting the planet from other pirate raids. Which brings us to point c. where the count of pirates in the area, as well as their strength compare to mine, is the thing to look for. In the end, if i do good in getting my influence/money up accepting smuggling and defend missions from them, where like i said i already plan to have a force there anyway, and of course along with gaining money from raiding them myself heh. Then everything goes well, i build the bases fortess network etc, and maybe capture a pirate ship along the way when im defending it. So in general pirates are about fighting, but you can do decent with just smuggling, although you still need military force to protect your mining stations etc. 2. Colonization: Well, a new planet will only get you negative income by itself, so basically you loose money. Then you need star ports, defenses and all the normal stuff, which need maintenance money, and as you said it gets raided so you loose more stuff. So yeah at the initial period of your game, i dont think its a good idea to go that way. Maybe later on if it fits your budget to sustain it until it turns profitable, and for a planet thats somewhere safe, like in a distant corner, or something which suits your starplan anyway. 3. Reputation: Usually when a message like that pops, i open the diplomacy screen to see my relation with the parties involved, and act accordingly. For example to give a boost to the empire i want to please or be in good terms with. Kepping the info for yourself, i dont think it does something, except maybe prevents the relationship drop of the 2 parties. (That could have some purpose, especially in empire/empire situation) 4. Diplomacy: I am always offering truce to pirates, or accept theirs. Theres no point in geting in fights, when you dont have the military capacity to go aggresive. After you get strong, we got a different story. Especially if the other faction is weak. Protection agreements, usually for me, work just right from the first contact with a Race. I offer it immediatly. If for some reason they dont accept, i go and harass/raid a bit, and reoffer again. And if i see that i have way more firepower than them, i first cancel the initiate agreement (if already had one), and reinitiate it a bit later. It seems to raise the price that way, probably because the race sees your stronger force. As for the last part, i dont think you can get that much friendly with another race. Only thing you can get is what you said "an enemy less", maybe for a period until you can handle yourself better. I suggest you keep raiding though as the income is good, (especially as a Raider). 5. Pirate mission: As far as the pirate missions, and that goes only for the defense/attack missions, because smuggling is free for all. I believe that the system is just fine, since that way the game prevents you or any other PC pirate faction, to get all the money, and not to mention BIG money. With this bidding in effect, you get the chance to do a mission independent of your strength. As well in the case you think the reward is not good enough for your trouble, the lower biding PC faction gets that job. So no strength monopoly here. Now for the last part im not sure. In the case where you play a normal empire, game has an option to offer Pirate missions only to pirates you trust (meaning decent relations from what i get). I dont know if that also can take effect for the computer empires, when you play as a pirate. Hope i helped a bit, although im sure a more experienced player will "light" us more both
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