Roller -> Armor/shield costs balance (8/6/2013 1:41:59 PM)
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Hi everyone, I noticed a strange imbalance in costs between armor and shields. The following is for tech level 1, all resources are at price 0.8, in case that's important. Version is 1908. Purchase costs are 125 credits for a shield generator and 43 credits for an armor unit. For 100 protection value, you pay 125 credits for shields and 430 for armor. Maintenance cost is 38 credits for shields and 100 credits for armor. Shield maintenance costs are 0.38 credits per protection value, or 3.8 credits per volume unit. Armor costs are 1 credit per protection value, 10 credit per volume unit. So costs are very skewed in favor of shields, and that's without the shield ability to recharge and the armor's need to be repaired at further cost. In addition, the next shield improvement is at tech level 2 and for armor it is at tech level 3, which means that the imbalance increases further. Thoughts?
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