Piiska -> (1/13/2003 4:27:08 PM)
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Maybe some 'zone of control' type of solution that has been suggested before could be implemented. A big base has larger a zone of control, a small has smaller. If a neutral/enemy base without any troops on it, is under the zone for sufficent time, it will convert to friendly. This could simulate small team sized scout missions that are sent from base to surrounding islands. If an island is not empty, the player would get a message: "Scouting team sent to x has not returned". Something to that effect would greatly reduce the 'APD island to island rally', which given the scale of WITP, might be just a tad bit too much. I would't mind to keep even the base icons hidden, before an island is scouted. A normal naval or ASW search might be enough to determine if there is a base in developement, so that one doesn't have to manually recon everything all the time. However, this would make it possible to start building secret airfields in areas where the enemy has no air activity at all.
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