Stormy Fairweather -> Technological Advancement (8/12/2013 12:25:29 AM)
|
One thing I would absolutely love to see in some future iteration of distant worlds is a bigger tech tree. And by 'bigger', I mean monstrous. There are quite a few techs, and it does take a long time to research everything, but what if the balance was changed so that there were far more techs and improvements, but the differences between them were a bit smaller so that getting that one breakthrough doesn't change the entire balance by itself? Instead of 3 techs that give plus 5, for instance, how about 5 that give +3? I don't think anyone would mind seeing a greater variety of weapons (and other components), even if the AI would need be better programed to focus on one tech 'family'. And beyond that, I would also like to see the 'upper' limit of technology replaced with something kinda like the hyper advanced techs from moo2... just something that would make research of value even after you have access to all components. As it is, technological development just seems somehow lacking. Perhaps even hide undiscovered techs, and add a variable to what techs will become available. Whatever else can be said about moo3, I thought it had an excellent system for technology. And I have been pining for a similiar system ever since. Anyway, just my two cents.
|
|
|
|