Fenrisfil -> RE: Assult Pods (8/14/2013 10:26:28 PM)
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The advantages of PD are they fast fire rate and the fact you'll usually have multiple ones on a ship, so chances are one is always going to be ready to shoot at a pod. Larger weapons could destroy a pod but chances are they won't be ready to fire in the narrow window between when a pod is launched and when it hits the target. I can't see fighter bays being useful as the fighters and bombers are likely to fly off and attack the enemy ships (or their fighters) and if they don't simply get destroyed, chances are they'll be out of position when the pods fly. Certainly if your looking for reliability it seems a bad idea because you are trading ships components that are a fair way down the disable list for ones that can be put out of commission before an enemy has even fired a shot at your base. Indeed it's pretty much part of their design that they don't last the duration of a fight! Of course if your going to put an insane number on the base it'll likely work, but how big do you want to build them?
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