BrubakerII -> (1/23/2003 12:05:37 PM)
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Hi Peter - thanks for the interest. I think much of what you want to know I have explained in the next AAR but here is a bit more. [QUOTE][B]Firstly, it seems that units now can have 4 steps in strength, is this only for the germans? To reflect the fact that the german units is more experienced and disciplined, or is it somehing only Elite units can have? Both sides have units of 4 steps - in fact this is now the new basic unit. It doesn't represent an elite unit but I think more the size of a unit. There are still plenty of 3's, 2's, and 1's. Elite units are signified slightly differently and get a bonus in attack and defence. quote:
Secondly, I noticed that the pop-up dialogue now shows if the unit has artillery support, shown by the little cannon, and I guess that the little tank right besides the cannon must mean that a new shift bonus has been introduced, namely the armor shift bonus. Am I right about this one? If so, how does it work? Does one get the armor bonus in all sort of terrains? Will anti-tank regiments have a special anti-tank shift? And if so, will infantry then be more effective against an anti-tank unit? I think you are referring to the new shock/anti-shock bonus which I have discussed in the next AAR. quote:
And since a new shift bonus has been introduced, is there any more new shift bonuses that are introduced? Not that I can think of but if I do I'll let you know :confused: quote:
Thirdly, In the screenshot it also shows that one now can stack up to four units in one hex (indicated by the four boxes in the vertical column), but what are the boxes in the Horizontal column for? It seems that the first box shows the terrain the unit(s) are in, but what about the empty boxes? 4 units per hex yes, plus a fort if any. Units stack on the left hand side of the pop-up and moving the mouse over them brings up their info. ALong the bottom is for forts, objectives, mines, reinforcement etc and moving the mouse over them does the same. There is room there for other stuff if wanted I guess. quote:
I guess that the 50% marker that shows up besides the divisional symbol indicates the units divisional bonus? If so, that is good news for all of us who have all that info on paper in the TAO2 game. :rolleyes: ;) I have discussed this too in the next AAR. quote:
And lastly, the icon in the middle of the pop-up dialogue (the red circle with the detonator in it), what exactly does it mean? Does it mean that every unit has only one charge to blow up bridges with? Or does it implicate that it is only certain units that can blow up bridges, and if so which units? The red icon indicates a bridge hex that may be blown by an appropriate unit. Which units can? Most. In the pop up dialogue we have been speaking about there is a little symbol of an engineer if the unit is capable. regards Brubaker
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