1.05 alpha (Full Version)

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doomtrader -> 1.05 alpha (8/17/2013 5:40:51 PM)

I have decided to name it an Alpha, as Matrix guys always release beta before announcing the patch.
So here is a comprehensive 1.05 Alpha

https://dl.dropboxusercontent.com/u/63445563/Time%20of%20Fury%201.05%20official%20patch.rar


quote:

2013-06-20[v1.05]
--Fixes
Fixed random crash caused by the AI multidirectional attack
Fixed random crash during the naval engagement




BTW: You might also be interested in this image:
https://www.facebook.com/photo.php?fbid=10151828309333428&set=a.193828978427.159594.141472523427&type=1&relevant_count=1




gwgardner -> RE: 1.05 alpha (8/17/2013 6:45:09 PM)

Is there a fix for the loss of German SMPs after the fall of Poland?

Also, I note that the executable is TOF.exe. Whereas the 1.4 executable was TimeOfFury.exe. People are going to have to change their shortcuts or start the game with tof.exe.

[later] I played through a handsoff game to the fall of Poland, and see that a fix was made, dropping German SMPs to 11 (hopefully temporarily).





doomtrader -> RE: 1.05 alpha (8/18/2013 12:05:53 PM)

Yes, it is fixed




baloo7777 -> RE: 1.05 alpha (8/18/2013 2:01:14 PM)

I want to install 1.05 alpha immediately, but I am in several (long) PBEM games. What can I do...or must I continue with 1.04?

PS. If any of my PBEM opponents want to do the same, could you let me know!




doomtrader -> RE: 1.05 alpha (8/19/2013 3:16:25 AM)

The best thing you can do is to make a copy of your installed game in different folder and put a patch at the top of it.




MikeB -> RE: 1.05 alpha (8/19/2013 2:12:22 PM)

rar file is now in a directory separate from my time of fury directory.

what does one do ...to enact the 1.05 in a separate file directory ?
"windows7 does not recognize what program with which to open the rar file"




Rasputitsa -> RE: 1.05 alpha (8/19/2013 3:00:21 PM)

quote:

ORIGINAL: MikeB
rar file is now in a directory separate from my time of fury directory.

what does one do ...to enact the 1.05 in a separate file directory ?
"windows7 does not recognize what program with which to open the rar file"


There are various utilities available on the web to open these files, I am using jZip free download, but there are others. I have installed a new vanilla copy of ToF, renamed at installation as 'TOF 1.05' to avoid overwriting previous copies of the game, copy and paste the 1.05a patch files into the new game directory to replace the existing data, audiere.dll, etc. files.

Use the 'tof' application icon to start the 1.05 version of the game.

I now have 9 copies of TOF on the HDD, different versions and modded games, so provided you rename them, you can have as many different copies as you want. Your game saves are keep in folder (Documents/My Games/Time of Fury/Saves) separate from the main TOF folder, so all copies of the game can access the game saves. Except that each game scenario folder contains an info file which has a game version noted twice and this must match the version of TOF you are trying to use with each saved game. [:)]




Rasputitsa -> RE: 1.05 alpha (8/19/2013 7:16:51 PM)

Doomtrader, in 1.05a, have you changed the odds for rail damage, or am I imagining a lot more rail damage, as attacking units move through rail hexes.




gwgardner -> RE: 1.05 alpha (8/20/2013 4:51:49 PM)


quote:

ORIGINAL: Rasputitsa

Doomtrader, in 1.05a, have you changed the odds for rail damage, or am I imagining a lot more rail damage, as attacking units move through rail hexes.


I wasn't aware that there were any odds for rail damage. You move through, they're 'damaged,' and have to be repaired.




gwgardner -> RE: 1.05 alpha (8/20/2013 4:52:42 PM)

..




Rasputitsa -> RE: 1.05 alpha (8/20/2013 9:23:26 PM)


quote:

ORIGINAL: gwgardner
quote:

ORIGINAL: Rasputitsa

Doomtrader, in 1.05a, have you changed the odds for rail damage, or am I imagining a lot more rail damage, as attacking units move through rail hexes.


I wasn't aware that there were any odds for rail damage. You move through, they're 'damaged,' and have to be repaired.


Hmmm.. I might be confusing myself, but to speed up test games I have used the AI heavily and was surprised to see every rail hex on the front between AI Poland and AI USSR damaged. I guess the AI must have been through every rail hex in the area of advance, something you would normally avoid.

Must be remembering the discussion whether we could have odds for rail damage when rail hexes change control, ..... too many late nights, [>:][8|]




Rasputitsa -> RE: 1.05 alpha (8/21/2013 6:15:32 AM)

There's something going on with rail damage and it's not just 1.05a. I have been using 'Fall Weiss' for some short test games and am seeing rail damage in hexes that, AFAIK, no unit of any side has passed through. During the game rail gets damaged and repaired, so there is always some damaged rail hexes, but in an un-modified game, there's not that many, as they repair relatively quickly.

The end screen of a 'Fall Weiss' game, after Polish surrender, and when the USSR had been under AI, showed all the rail in the Soviet's fighting area as broken, which is what surprised me, you don't see that much rail damage during the game, which is what prompted the earlier post. OK, it's an end screen and maybe not representative of the actual game situation and, when I played USSR in both 1.05a and 1.04, it all worked normally for the vanilla settings in the scenario consts ini file.

Because I was paying more attention to rail damage, I started to notice rail damage occurring where no units were moving. I don't see this as a problem as I think rail damage it repaired too quickly and usually change scenario consts.ini files to delay it.

It's not a problem if random rail damage happens, it's a war, systems collapse, normal service breaks down, it's just something I hadn't noticed before.

Or have I been staring at this screen too long.[&:]




Turbo823 -> RE: 1.05 alpha (11/6/2013 7:45:39 PM)

Patch = Broken

It does not fix the crash to desktop that occurs when you try to play a Quick Start game. This has been reported before and apparently is not being addressed. The only patch that works is 1.02 and that patch seems to have balance issues.





Magpius -> RE: 1.05 alpha (11/24/2013 6:00:04 AM)

Has this moved from Alpha to Beta?




Magpius -> RE: 1.05 alpha (11/24/2013 6:02:13 AM)

or perhaps the question should be, is anyone still playing this?




baloo7777 -> RE: 1.05 alpha (11/26/2013 4:19:57 AM)

Still PBEM against a very good player. This game had a lot of potential. It has some serious flaws IMHO, so I am not as excited with it as I was when I started. I have also started playing ATG which I am finding to be a GREAT game!




demyansk -> RE: 1.05 alpha (11/26/2013 10:36:30 AM)

what is ATG?




Magpius -> RE: 1.05 alpha (11/26/2013 10:29:30 PM)

Advanced Tactics Gold




demyansk -> RE: 1.05 alpha (11/27/2013 11:58:13 AM)

Oh, thanks agent, I even have that game - funny but I never play it




baloo7777 -> RE: 1.05 alpha (11/28/2013 3:29:41 AM)

I got ATG a short time ago when on sale and just started playing it (not very well though). So far I like it a lot. But I also like TOF and if you can get used to the naval problems (Fleets don't deter enemy fleets from invading, convoys route through med instead of around to suez. etc.) it can be a lot of fun and a nailbiter for either side (at least in PBEM).




Rasputitsa -> RE: 1.05 alpha (11/28/2013 9:34:21 AM)

quote:

ORIGINAL: Agent S
or perhaps the question should be, is anyone still playing this?


Still playing and enjoying the game, now in Windows 8 with a 27" touchscreen. TOF works well with touch, as it doesn't need 'right click', which slows down touch and the screen action buttons are well spaced. Have more CTDs with Windows 8 in both 1.04 and 1.05alpha and, once the CTDs start happening, reloading the game doesn't help (which used to be the fix), now I have to switch off and restart the computer, but I can always get the game going eventually.

Game looks great with your graphic mods and still playing around with the consts.ini files to get the best balance. The support seems to have stopped and there are still problems to be resolved, but much of it can be adjusted with game mods, shame the editor cannot be made to work better, restricting the great potential the game has.

Just started with 'World in Flames', which is daunting, but TOF when properly set up, is still unbeatable for me, not withstanding the unresolved issues, will still be a favourite.[:)]




baloo7777 -> RE: 1.05 alpha (11/30/2013 4:27:29 PM)

After the holidays I would like to get WIF and begin the learning process. I am sure it will take some time to be ready for playing against an opponent. Again, I agree that TOF can be set up against the AI to compensate for many of its problems (modding and F12 cheats), but not against a PBEM opponent. You have to decide that you can play it as is, and I am coming to the place where I am ready to put it away and seek other games to PBEM. [:(]




Magpius -> @rasp (12/1/2013 8:52:23 AM)

Thanks for the update Rasp.
I started getting crashes at startup and have yet to reinstall.
If you ever get the perfect .ini balance please post.
This game was/ is a favourite, but my attention is now shifting more toward the newer shiny stuff like WIF and SC3.


This game didn't need much more of a nudge from the developers to be a long term classic, but recently seems to have run out of puff.
It's a case of "if only". Imagine this game with a scenario editor like A.T.Gold, and this game could have ended up like TOAW.
Cheers.
-oh and how about that ashes 1st test in Brisbane :-p




Rasputitsa -> RE: @rasp (12/1/2013 5:52:32 PM)


quote:

ORIGINAL: Agent S
Thanks for the update Rasp.
I started getting crashes at startup and have yet to reinstall.
If you ever get the perfect .ini balance please post.
This game was/ is a favourite, but my attention is now shifting more toward the newer shiny stuff like WIF and SC3.


This game didn't need much more of a nudge from the developers to be a long term classic, but recently seems to have run out of puff.
It's a case of "if only". Imagine this game with a scenario editor like A.T.Gold, and this game could have ended up like TOAW.
Cheers.
-oh and how about that ashes 1st test in Brisbane :-p


Sad to say, but your assessment is bang on. A reasonable editor would allow the game to take-off, because a lot of the problems are in scenario design, which we could fix ourselves if we had the tools.
I am using .ini file mods to fine tune the game for use against the AI, most of which we have discussed already, delayed rail repair times (extending to 5 turns - and % 20;10;15), trenches (extending to 10 turns - MaximumTrench Bonus 10) this allows units to dig deeper if left undisturbed, making the constant movement of blitzkrieg more urgent. Reduced penalty on unit splitting (FreezeTimeModifierAfterUnitSplit = 0.1 and CostModifierOfUnitSplit = 0.1, allows units to split at modest cost and be ready to move next turn, increased flexibility and makes up for lack of stacking (renaming split units XX/1, XX/2 so that they can be merged back to original units. 'Small Harbour Mod' so that I can get supply to small islands (low cost/reduced strength/lower supply level Mulberry, in the national consts.ini, applied to a list of beach hexes which represent actual small harbours, that did exist, and could have been used in WW2. Game plan is to develop small harbours in any one of the following hexes, as the Strategic need arises.

Hex 073.106 set beach for small harbour Le Palais (France)
Hex 124.007 set beach Bodo (Norway)
Hex 121.019 set beach Namos
Hex 116.022 set beach Trondheim
Hex 135.073 set beach Kolberg (Germany)
Hex 078.046 Kirkwall (UK Islands)
Hex 083.042 Lerwick
Hex 068.053 Stornoway
Hex 068.064 Port Ellen
Hex 068.033 Torshavn (Faroes)
Hex 143.056 Gotland (Sweden)
Hex 136.051 Norrkoping
Hex 133.064 Karlskrona
Hex 128.066 Ystad
Hex 116.124 set beach Saint-Florent (Med)
Hex 176.150 set beach Rhodes
Hex 137.062 Borgholm (Baltic)
Hex 131.070 Ronne
Hex 128.071 Sassnitz
Hex 120.071 Nakskov
Hex 152.049 set beach Korgessaare
Hex 152.052 set beach Vohma
Hex 180.109 set beach Bilhorod (Romania)
Hex 094.135 set beach Ibiza (Balearics)
Hex 099,134 Palma
Hex 101.135 Santanyi
Hex 104.131 set beach Mahon
Hex 094.137 La Savina
Hex 014.159 Funchal (Madiera)
Hex 045.175 Arrecife (Canaries)
Hex 042.177 Puerto del Rosanio
Las Palmas
Santa Cruz
Santa Cruz de la Palma
Hex 055.163 set beach Safi (Morroco)

'set beach' means the map has to be edited to provided a beach hex for the Small Harbour, which I have done for 'Fall Gelb', now need to edit 'Gotterdammerung'. The other hexes already have a beach hex.

Still winding up the data to try and get more naval surface action.

Got the Qattara Depression in as mountain hexes and raised movement costs for motorised units, to effectively make it impassable.

House rules for amphibious operations.

Other items, still working on the figures, but going to Windows 8 has slowed things, as I have run into problems editing files and more CTDs. Pay-back is that ToF works really well with touch.

I keep thinking about an AAR to illustrate, but at the moment I am short of time and now Christmas is coming.

This is a wargame toolkit, but it does make PBEM a problem if you don't know what mods your opponent may be running, but no problem for me against the AI.[:)]

The Ashes, well the gloves are off this time, no holds barred, loss of the last series really stirred them up.[:'(]




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