Symon -> RE: Japanese Change Log (9/25/2013 4:17:18 PM)
|
quote:
ORIGINAL: John 3rd !EyedJacks asked me how does one change the amount of replacement squads a country gets? Since I've never dinked around with that, I thought I would just toss it out. How does one do this? Example: If I wanted to raise how many replacement squads China can get in a month, how would that be done? quote:
ORIGINAL: Cpt Sherwood There is a build rate box for each device. Yes, and No. It depends. Allies: Yep, set Can Build = Yes and put the monthly rate in the Build Rate field. Japan: There's two ways, depending. Production = On: Japan gets all her devices based on production points. It's in the manual somewhere what it takes for Squads, Guns, AFVs, Vehicles, etc.. Pretty sure Squads is 'chunk' of "Manpower" and a 'chunk' of "Industry" (think it's LI) and maybe a 'chunk' of supply, from the Pools. So Japan can make as many as they want, but it consumes certain "Pool" resources for each. You got the "makin's" you get the Squads (and/or other stuff). Production = Off: Not many people use this, but if they do, Japan can't "produce" devices, so the Can Build = Yes and the monthly Build Rate is the back-up method. If you enter things in those fields, for Japan, they don't do anything unless the Production switch is 'Off'. The default is the production system. Hope this wasn't more than you wanted to know [8D] [ed] Reason so many IJ Build Rate fields are empty is because we never thought anyone would play Japan without 'production', so nobody wanted to expend the man-months to calculate the alternative. The AI does what it pleases anyway, so it's a kinda 'nice thing' but wtfo? Was I you, I would just ignore the build boxes for Japan and go with the 'production' system for replacement/new builds. Ciao JWE
|
|
|
|