FatR -> RE: 6.4 Release (12/31/2013 8:52:02 PM)
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I'd argue that with the old aircraft stats exploiting Japanese production and pilot training possibilities to the max were basic necessities for surviving an average AE game into 1944, much less later, not so long ago, even in Scen 2 and possibly in earlier RA versions. Several factors have changed since then. Speaking of the air side, reduced airplane serviceability reduces the Allies's capability to steamroll airfields with 4Es + high-altitude sweeps, which was the immediate reason why people started rushing to accelerate Franks and Georges (so that Allies only start to clearly dominate the air after getting decent numbers of Thunderbolts, instead of after getting decent numbers of Lightnings and B-17s). It also makes keeping at least a part of one's fighter force on SR1 planes more vital. Reduced cargo capacities (included in RA) should make logistics a bit more difficult, generally slowing down the earlier lightning pace of operations. Maybe they will even make Allied players a bit less willing to sacrifice their merchant ships, although considering how gigantic the Allies' surplus of merchant tonnage was when I tried the Allied side, I rather doubt that.
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