RE: Playtesting RA 6.0 (Full Version)

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miv792 -> RE: Playtesting RA 6.0 (9/10/2013 4:31:08 PM)

What changes would like to know ?




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 1:32:33 AM)

More things. All of the USN F4U-x have worse stats than scenario 1. Is that intended?




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 1:48:14 AM)

What do you mean? Can you be specific and I will work on that. Haven't touched the Allied Aircraft (or Japanese for that matter) since aircraft stats and abilities are out of my pay grade...




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 2:10:09 AM)

All models have worse maneuver bands and durability.


[image]local://upfiles/18938/40BE9910F5084C69BE96A5F345F3E065.jpg[/image]




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 2:10:48 AM)

And the other two

[image]local://upfiles/18938/DB4A797759ED44048B0616567E3CED0E.jpg[/image]




witpqs -> RE: Playtesting RA 6.0 (9/12/2013 2:11:39 AM)

Suggest you compare to Babes scenario 28 instead, as it is my understanding that is what RA is based on.




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 2:16:55 AM)

The British Corsair II, IV, and V are all worse in RA 6.0 from Scenario 1.




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 2:46:48 AM)


quote:

ORIGINAL: witpqs

Suggest you compare to Babes scenario 28 instead, as it is my understanding that is what RA is based on.


The Babes B has the same values as scenario 1.




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 2:53:26 AM)

First set

[image]local://upfiles/18938/E7BCD9FBC6C04C779441B0E0285AD88F.jpg[/image]




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 2:53:52 AM)

second set

[image]local://upfiles/18938/B58CA7BCD75D4762B38E8000C3A49B62.jpg[/image]




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 3:01:42 AM)

That is fairly bizarre. I'll contact FatR and see what he says.




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 4:15:04 AM)

Just Posted over in my AAR with Dan's game:


Hey Sir.

Just took the time to go through our Mod File. We’re in RA 5.7. The first three models of the P-38 are fine, however, the last three were set to ZERO production. While a great discovery, those three models come in later then where we are at: P-38H 6-43, P-38J 12-43, and P-38L is 6-44. This would have been a significant issue starting in June of 43 and I do not know how they could have been turned off but it is fantastic that you made me look. The earlier models are producing but the later ones are screwed up.

Gonna jump into 6.0 to see if the same issue is there as well.





Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 4:15:44 AM)

I think the F7F-3P Tigercat - Recon aircraft should be made carrier capable. The FB version is.




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 4:18:21 AM)

Same darned problem in 6.0. FIXED!

Am looking into the Corsair issue Cpt Sherwood.




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 4:19:22 AM)

Playtesters: CHECK the Allied and Japanese plane production numbers and see if you spot any other 'weird' issues. Will spend time tomorrow going through the whole Allied Air side...




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 5:00:20 AM)

I see the J6M1 still has different 30mm guns for normal and extended range.

BB Washington and CL Helena still do not have float plane units assigned.

Ship class Chamois #767 - Weapons slots 2 and 9 do not show up in game display.

Ship Class Le Fantasque #774 - Weapons slots 11 and 12 still do not show weapons in game display.




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 2:55:39 PM)


quote:

ORIGINAL: Cpt Sherwood

I think the F7F-3P Tigercat - Recon aircraft should be made carrier capable. The FB version is.


LIKE that idea: DEAL.




ny59giants -> RE: Playtesting RA 6.0 (9/12/2013 3:38:00 PM)

..




John 3rd -> RE: Playtesting RA 6.0 (9/12/2013 7:56:07 PM)

Michael and I chatted while I drove through the rain to pick-up supplies for the store. MAN--we are getting a CRAPLOAD of rain right now! Flooding everywhere. We go from near drought to near flood. Only in Colorado...

ANYWAY...we spoke through the drive and will answers/fixes Posted by tomorrow morning. He and I agree that there are no problems with P-38 production. In do, in fact, get a small bump UP in RA. We'll go through everything and make a serious Posting tonight or tomorrow.




Peever -> RE: Playtesting RA 6.0 (9/12/2013 11:10:43 PM)

Just saw the news about all the flooding in Colorado. Don't get washed out, at least not until the new mod is released.[:D]




AdmNelson -> RE: Playtesting RA 6.0 (9/12/2013 11:20:30 PM)

If John gets washed out that would put him in my state. He would need to finish 6.0 still. On the other hand I don't have a place to park the caboose at the house.




Cpt Sherwood -> RE: Playtesting RA 6.0 (9/12/2013 11:42:20 PM)


quote:

ORIGINAL: AdmNelson

If John gets washed out that would put him in my state. He would need to finish 6.0 still. On the other hand I don't have a place to park the caboose at the house.


He can float the caboose down the Rio Grand, snag him as he goes by. [8D]




ny59giants -> RE: Playtesting RA 6.0 (9/13/2013 12:03:49 AM)

..




John 3rd -> RE: Playtesting RA 6.0 (9/13/2013 12:29:46 AM)

Appreciate the concerns guys!

La Salle sits on top of a 50-60 Ft bluff with farmland all around us. If WE flood then I need to convert the Caboose over to an ARK! [sm=character0267.gif] Don't think there is enough beaverwood around here to get it to float...

Might start looking though...




John 3rd -> RE: Playtesting RA 6.0 (9/13/2013 12:49:05 AM)

I thought I had had a major disaster today. Sent Michael the latest 6.0 version to look at numbers and found I SCREWED up saving it into the wrong slot overwriting nearly everything done in the last two weeks. Luckily I had sent files to the playtesters just two days ago and had THOSE files saved. Got a little work to do to for what was lost but luckily it isn't hardly a thing.

Thank Goodness! [sm=party-smiley-012.gif][sm=00000436.gif]




ny59giants -> RE: Playtesting RA 6.0 (9/13/2013 1:57:48 AM)

..




John 3rd -> RE: Playtesting RA 6.0 (9/13/2013 2:09:11 AM)

Michael decided to raise some of the Recon/Fighter Squadrons that arrive through mid-43. You still need to add some planes but we get rid of the stupidity of only having TWO out of twenty-seven (or something like that)...

Michael can add more when he wants:


I opened Scenario 55 (RA 6.04) and looked at the Allied Air Reinforcements. Here are some increases for them, mainly Recon, so they come in close to full rather than take 2 to 4 months to fill out.

RECON
#3529 - F4 - 10
#2552 - F2A - 8
#3531 - F4 - 10
#2865 - PB4Y-1P - 6
#2866 - PB4Y-1P - 6
#2868 - PB4Y-1P - 6
#3540 - F5A - 12
#3541 - F4 - 12
#3539 - F7A -10
#2869 - PB4Y-1P - 6
#3527 - F7A - 10
#3526 - F7A - 10

AMERICAN FIGHTERS (increase from 2 to # for groups which max at 25)
#4120 - P38G - 15
#4121 - P38G - 15
#4122 - P38G - 15
#4072 - P40 - 15
#4073 - P40 - 15
#4074 - P40 - 15
#2599 - F4U - 15
#2602 - F4U - 15
#3710 - A36 - 12
#3711 - A36 - 12
#3712 - A36 - 12
#3713 - A36 - 12

These fighters go through 1 July '43





MrBlizzard -> RE: Playtesting RA 6.0 (9/13/2013 2:24:47 PM)

Hi John, I all.
playing RA 5.3 I've found that A6M8 can be in production already in nov '42 with normal R&D work acceleration
(if I remind well it's enough just creating 3 x30 R&D factories from the start (explointg the zero line of course).
Don't know if it changes in RA 6.0 but it seems really exagerate that you can get it so much before Hellcat! A6m8 eats alive wildcats, To a better balance IMO they should
Arrive almost together with hellcats with normal R&D acceleration. In real life A6m8 arrived only in 1945!!!
We want back some supplies in change [:D]




bigred -> RE: Playtesting RA 6.0 (9/15/2013 2:38:49 AM)


quote:

ORIGINAL: MrBlizzard

Hi John, I all.
playing RA 5.3 I've found that A6M8 can be in production already in nov '42 with normal R&D work acceleration
(if I remind well it's enough just creating 3 x30 R&D factories from the start (explointg the zero line of course).
Don't know if it changes in RA 6.0 but it seems really exagerate that you can get it so much before Hellcat! A6m8 eats alive wildcats, To a better balance IMO they should
Arrive almost together with hellcats with normal R&D acceleration. In real life A6m8 arrived only in 1945!!!
We want back some supplies in change [:D]


Isuspect this is why ra6.0 has the extra p38s.




John 3rd -> RE: Playtesting RA 6.0 (9/15/2013 3:50:05 AM)

Gary's book thread made me wander through Jentshura's book on the IJN and I looked at the B-64 (9 12" Guns and Long Lances) project versus the B-65 (9 15" Guns no TTs) and got to thinking which would be more fun to have in the Mod. Do you want two BUTCH Fast Pocket Battleships or a pair of under-armored but big gunned Battlecruisers?

Voting has opened...




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