DSWargamer -> RE: global map (8/26/2013 1:12:53 PM)
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Well mainly the point was calling it WORLD war 2 is mostly the problem. And demanding it be a global map just because it was called WORLD war 2 eventually, is a poor reasoning. In China it was a different experience, because it didn't start at Pearl Harbour and it didn't really end in 45 as the communist forces just switched over to fighting the forces of Chiang's nationalists. Russia knows it as the Great Patriotic War, due I suppose as it was suddenly convenient to appeal to the nation's sense of pride once communism seemed inadequate not to mention Stalin was eager to get people to forget he had only recently been slaughtering everyone himself. The war began in 39 with the attack on Poland if you were Canadian due to our contacts with England, and it began in 40 if you were Italian and wanting to score some points with your German buddies. It began at varying times for you if you lived in Eastern Europe, and it's near impossible to tell when freedom came although it likely was sometime in the 90s when communism finally rolled over and expired. I personally prefer my wargames to cope with the dynamics of the fighting by sticking to European mode or Pacific mode as it allows the designer to focus on the differences better. They did a fine job with Advanced Third Reich, but as good as it was, Rising Sun is better solo, as most will tell you the game started to wobbled the second they tried to cram the two together. I personally think we would already be playing cWorld in Flames if there was no AI trying to actually pretend it had a clue how to run a truly global war. I know I won't buy the game if it can't be played hotseat with no AI, as I personally think nothing polite about anyone's opinion if they claim the AI is any good at all. And yes I have the board game. Most games that do global well, usually do it at the Risk level of complexity. Risk being a good example, and plenty of the expansions proving my point. The more complex the setting the more likely it is best to leave it as a setting that is nor global. Gary's World at War a World Divided is likely a better game than would be pretending it is possible to play the whole war at the same level of complexity of merging War in the Pacific and War in the East (a prospect I find truly horrifying, you couldn't pay me to beta test such an idea). I am a total hex preferring wargamer, but, sometimes you need regions, not hex or squares or anything rigidly defining.
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