Saving first day, pre-turn game save to a scenario? (Full Version)

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Treetop64 -> Saving first day, pre-turn game save to a scenario? (8/22/2013 6:35:04 PM)

Is it possible to save the fist day of campaign save to a scenario? As in selecting non-historical first turn and setting up all the units on the board before starting the first turn of a scenario, then applying all the changes to a scenario itself?

Just wondering because it literally takes me weeks to set up a non-historical first turn, and that gets old after doing it a couple of times. [:)]

Grassy ass.




HansBolter -> RE: Saving first day, pre-turn game save to a scenario? (8/22/2013 9:10:53 PM)

Why not simply save it to a dedicated slot you don't use again and never save over.

Then when you want to start your custom "first turn orders done" scenario simply load that save and start a new game from it each time.




Walloc -> RE: Saving first day, pre-turn game save to a scenario? (8/22/2013 10:31:23 PM)

I understand the the reason to do so. First turns are a dread. Problem is in the RNG seeding. Im pretty sure u get the same result of such a turn each time. Assuming lets say u do a PH attack and the Allied side isnt allowed to move the ships out, nothing is changed and results stay the same for that part of the turn. Ppl might be inclined to "favor" a paticular save with a favoreble result.... As u in effect know the result before hand.

I certainly would check with any opponent before doing such. I'd tend to think ppl wouldnt agree knowning this.

Kind regards,

Rasmus




Lokasenna -> RE: Saving first day, pre-turn game save to a scenario? (8/22/2013 11:40:27 PM)

Yep, that's true. You'd have the same first turn results every time, and the bigger problem...

You'd have the same AI scripts.




Quixote -> RE: Saving first day, pre-turn game save to a scenario? (8/22/2013 11:54:42 PM)

As long as you allow the Allied player some freedom of movement on the first turn, you will not get the same results every time from a pre-save. I've tested this a couple of times in PBEM, and always got different combats and combat results depending on what I did with the Allied TFs at sea on December 7th. The one thing I did see consistent Japanese results on were the mini-subs at Pearl. They would hit (or miss) the same BBs in exactly the same way every time. After that, things went random fairly quickly. I wouldn't worry too much about using a pre-save unless you miraculously have a start where your mini-subs get multiple hits.




Treetop64 -> RE: Saving first day, pre-turn game save to a scenario? (8/23/2013 12:28:40 AM)

quote:

ORIGINAL: HansBolter

Why not simply save it to a dedicated slot you don't use again and never save over.

Then when you want to start your custom "first turn orders done" scenario simply load that save and start a new game from it each time.


I already have dedicated first-day save slots. However, as mentioned by others, when starting from a day-one save slot and playing against the AI, it uses the same strategic scripts. The AI picks different strategic scripts every time a brand new scenario is started, but this does not occur when starting from a first day save slot.

I wanted to know if there is a way to actually save the pre-turn 1st day orders to the campaign file itself, not as a dedicated save slot after the campaign is selected. That way, a ton of time can be saved, many of the routine orders would already be applied, and first-turn random strategic AI scripts will apply.

Thanks. [:)]


EDIT: ...or, is it possible to save a fist-day save slot as a campaign that can be selected from the campaign selection menu? Would random AI scripts still apply, or would they be locked to that particular campaign? Hmmm...




Banzan -> RE: Saving first day, pre-turn game save to a scenario? (8/23/2013 10:17:25 AM)

The scripts are chosen when the scenario starts, nothing will change it later.

The only way i could think of would be modifying a scenarion. For example, mod scen2 and save it as scen50, then copy all scen 2 AI files and rename them from *002 to *050.

The Editior is very good and it can be done quite easy, but i think not everything can be modded and all changes would be active in the first turn already. This could create some imbalance. As an example, TFs fleeing from Manila would move before the air strikes would happen (not sure when the mines would be layed/activated).




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