Anthropoid -> RE: Strategic Space Exploration / Empire Building Games (8/23/2013 1:16:53 PM)
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I think if the ships were "to scale" they'd be invisible. I agree the graphics are not the greatest. But overall they are _good_. They are effective. They are functional and to me, whatever shortcomings they suffer does not detract from the game. Sorry to hear that it seems to be a bummer for you. I can sympathize because, when DW first came out, I found it to be virtually unplayable as a result of how the small fonts and UI text were rendered in tiny-tiny pixels on my "monitor" (42" plasma screen TV). I'm guessing however, that the sort of graphics 'soup up' that would fix your problem would probably involve "Distant Worlds Part Deux: Re-Return of the Shakturi" [:D] @Trev-lite: I also agree that a graphical interface that was even -more- accurate in terms of scale would be swell. However, a couple points that make me a bit 'meh' on this. First of all, DW is just about the best galactic + solar system scale I have seen in _any_ space game. EVE Online certainly has pretty graphics, and their scaling is okay. But at the end of the day, you don't get the kind of clear hierarchical relationships between planets-moons-stars-galactic structures in EVE in a zoomable interface. I reckon there are some inherent limitations to how far one could go with shifting the scaling in the game to be more accurate for the simple reason that, it would like make the game much more of a memory hog. So, again, I fear that this is eomething that is maybe for DW 2.
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