If this engine could be improved...? (Full Version)

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SapperAstro_MatrixForum -> If this engine could be improved...? (8/26/2013 5:13:40 PM)

Just wondering here;

What improvements would you personally like to take place in the decisive battles engine?

Tooltips?

Larger font?

Anything else you can think of?




SapperAstro_MatrixForum -> RE: If this engine could be improved...? (8/29/2013 4:24:49 PM)

Seriously guys, tell me what mod cons you would like in this engine UI wise.




wodin -> RE: If this engine could be improved...? (9/6/2013 7:30:28 PM)

Wide screen res for starters..




SapperAstro_MatrixForum -> RE: If this engine could be improved...? (9/9/2013 3:46:22 PM)

Wide Screen res; gotcha.

Anything else you can think of?




Skeleton -> RE: If this engine could be improved...? (12/23/2013 10:10:58 PM)

Wish I had seen this prior, but, on the off chance you are still asking; re-doing all of the counter and unit pics ala, the Operation Konrad scenario in Kharkov. It just gives the game a more serious and deserving feel of immersion. I always found the graphics a bit too cartoony, if that makes any sense.




ciril -> RE: If this engine could be improved...? (5/8/2014 8:54:24 AM)

I'd introduce more uncertainty to intelligence gathering. As soon as contact is established, ALL details about the enemy unit are known, i.e. you know as much as the opponent about the unit, or nearly as much. Perhaps this could be made less than 100% accurate, and made more accurate after combat.

Similarly, I don't see provision for aerial recon, correct me if I'm wrong. The aircraft doing interdiction should be able to report back something.




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