Pirates spawn distance option not working correctly on galaxy generation. (Full Version)

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King Doom -> Pirates spawn distance option not working correctly on galaxy generation. (8/26/2013 8:44:10 PM)

Creating a new map I set pirates to distant to give myself some breathing room, and I checked the galaxy using the editor to take a look. Almost all of them were on the other side of the galaxy as intended, but three groups had bases two sectors away and another three groups had bases in the very next sector to my homeworld.



EDIT: Seems that the problem is with saved settings - I remade a map and noticed the pirates proximity option had changed from distant to nearby. The destroyed pirates do not respawn box had also unchecked.

Colony prevalance and independant alien life also revert to plentiful if you set them to abundant. All other settings remain the same between games.




Shark7 -> RE: Pirates spawn distance option not working correctly on galaxy generation. (8/27/2013 12:40:35 AM)

I think its more of a 'Pirates are growing too strong too quickly' problem. Keep in mind, pirates have constructors and do build new mines and star ports all over the place.




King Doom -> RE: Pirates spawn distance option not working correctly on galaxy generation. (8/27/2013 10:45:22 AM)

That's a problem too, but when you start the game with pirates set to distant they really should be far away. Half of them usually are, but the other half spawn with bases one or two sectors away from your starting world. This isn't after awhile, this is hitting pause the second you start a new game and then going to editor.




btd64 -> RE: Pirates spawn distance option not working correctly on galaxy generation. (8/31/2013 4:34:20 AM)

I have also noticed this. Hmmmmm
Cheers [sm=00000436.gif]




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