Icedawg -> RE: Oi, Kitakami useful in game? (8/30/2013 1:19:26 AM)
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ORIGINAL: PaxMondo quote:
ORIGINAL: Dili Just asking if this two cruiser with their huge torpedo battery version have been useful in game, i haven't keep up with AARs As Termy and others state, the IJ CL's are uniformly pretty useless and are just VP's for the allies. They are too undergunned, lack armor ... yeah, pretty useless. [8|] I don't know about the "useless" label. I'm starting to find that just about all ships in this game have some little niche that they fill quite nicely. For example, I am playing DaBigBabes C so mine warfare is virtually non existent. With so few mines in the pool, AMc's don't have much mine-clearing work to do. But, I accidentally discovered that they can be added to barge TFs and can haul a decent amount of supply. They have a much greater range than barges, so I've been using them in what effectively amount to fast transport TFs. As for any Japanese CL, they can be used in fast transport TFs or as surface raiders in areas where you don't expect much in terms of enemy escort and air cover. Also, if you can manage to make the Kitakamis visible in an area, you can make it look like you are willing to defend an area more seriously than you actually are. This can make your enemy overcommit. Those overcommitted forces can't be added to other areas that you are defending in earnest. Now, what I do find useless are all of these "Shipping Engineer" regiments and companies. I have no issues with loading/unloading rates even in ports lacking shipping engineers, so they don't seem to be needed. They have no assault value, so they can't even be used as garrisons. Other pretty useless LCUs are all of the little "machine gun" AA units. All they have are the little 20 mm AA guns, so their ceiling keeps them from hitting anything but dive bombers. Has anyone found any use for these seemingly useless LCUs?
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