Crash after turn 14 Entente (Full Version)

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splatterhans -> Crash after turn 14 Entente (8/31/2013 11:57:05 AM)

Hello developers,

I experience a crash after turn 14 playing entente.
I use the latest patch.
The crash Always occurs when the ai is deciding moves.
It says: [C]:-1 (global error): 34: stack overflow.
I included the dxdiag, log and save.
Hope you can fix this, since I cannot play on now.. :(




Nebril -> RE: Crash after turn 14 Entente (9/4/2013 7:38:18 PM)

Thank you for your report, we are on it.




operating -> RE: Crash after turn 14 Entente (9/4/2013 8:46:30 PM)


quote:

ORIGINAL: splatterhans

Hello developers,

I experience a crash after turn 14 playing entente.
I use the latest patch.
The crash Always occurs when the ai is deciding moves.
It says: [C]:-1 (global error): 34: stack overflow.
I included the dxdiag, log and save.
Hope you can fix this, since I cannot play on now.. :(


I'm no expert, however, I have dealt with similiar crashes, which is usually associated with a bug. First, save my turn to a savegame file at turn start, second, continue turn until completed using another savegame file. What that does is allow me to go back to figure out what triggered the BUG, in case of a crash. It can be painstaking to recreate your past turn to discover the BUG, meaning, every couple of moves, end your turn (to third file) to see if the BUG reappears. repeat this process, till you get the Crash/BUG. At that point you should have an idea where the Bug is. Sometimes it as simple as altering a units' more, or not moving it, ect.. Then you will be happy as can be to finish the game.




operating -> RE: Crash after turn 14 Entente (9/4/2013 9:24:26 PM)

The only comment to add to the previous post; I don't know if the process would have an effect on a game that is ongoing in PBEM (otherwords, would it be allowed). My first thought is to save an ongoing match, instead of starting from scratch all over again, only to end up with the same problem.




operating -> RE: Crash after turn 14 Entente (9/10/2013 2:11:39 PM)


quote:

ORIGINAL: operating

The only comment to add to the previous post; I don't know if the process would have an effect on a game that is ongoing in PBEM (otherwords, would it be allowed). My first thought is to save an ongoing match, instead of starting from scratch all over again, only to end up with the same problem.


In MP, you cannot save games like in AI games. So what I wrote in the prior post about BUGS/(finding them) would not apply in MP, as far as I know.




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