warspite1 -> RE: Pricing Suggestion (10/3/2013 4:16:55 AM)
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ORIGINAL: Alchenar quote:
ORIGINAL: warspite1 quote:
ORIGINAL: Alchenar quote:
ORIGINAL: flanyboy This is actually a great topic. I've been wanting to make a YouTube video about what makes a Wargame a Wargame and how is it different from a Strategy Game or as you suggested is it a subset. I'll probably get around to it in the next few days. Also was Take Command 2 on steam? I know it was on Gamersgate but I don't remember seeing it on Steam. I could be mistaken here. Scourge of War Gettysburg was also on GG for awhile too. With that said I'll respond to you but I really can't right now as I need to head to my Math class. [:D] After classes perhaps. See this is an important question because there's the suggestion floating around that Wargames are somehow a unique and special genre with a unique and special customer base and I just don't think that's true. I think that there are specific wargames with very limited appeal, but that's because of questionable design choices rather than anything inherent to the genre. If a wargame is just 'a strategy game that's set in a specific historical war or battle' then there's no reason why they shouldn't be accessible at all. warspite1 Think about how many grown up people you know that are really interested in playing games. No I don't mean golf, football, squash etc, I mean board or computer games (and not Wii with the kids either). Then think how many people know the slightest bit about, and have a passion for, military history. Then think about how many of those fall into both camps. Just my personal opinion, but I think to suggest that wargaming can ever be anything other than a niche market is quite simply fanciful. Oh balls, Total War is the most successful strategy franchise in existence. Followed by Company of Heroes. Games get placed in historical periods precisely because they're interesting. Military history is not the thing that makes wargames a niche market. Hell, Total War games aren't wargames, but they are bloody close. They're all about a strategic game layered across a tactical game and getting players to think about the interactions between the two. e: don't try and argue from anecdote with me, let's have some definitions! warspite1 quote:
balls Well argued [8|] quote:
don't try and argue from anecdote with me Thanks for telling me what I can and can't say [8|] quote:
Total War is the most successful strategy franchise in existence. Followed by Company of Heroes. So what? what has that got to do with confirming or refuting what I said? There are games based around war/ war history that have attempted to appeal to a larger market such as those you quote. Even so, their appeal is limited. You have quoted no figures and nor have I because I have none. I am commenting from perception and what I know, from what I see in everyday life. But proper wargames - for example World In Flames, War In the Pacific - will never appeal to more than a tiny section of the public. Look at ADG's 1,000 projects. How long have they been trying to drum up just 1,000 orders for those games?
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