BryanMelvin -> Re: Stalingrad Campaign not a flaw (1/17/2003 12:26:41 PM)
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Yamato, The Grian Silo was designed based on the likelyhood that the player would have received heavy damage to his/her core forces armor assets by time game reached the Grain Silo scenario. If this occured, limited rebuild points would prevent Armor from being repaired for this battle and battle would be a more Historically correct battle fought on that date portrayed in Grain Silo scenario. If armor was not heavily damaged from previous battles, then the results would most be more in favor for the player. If you have the previous scenario battle before the Grain Silo saved - attach it to this post. I can then set up a confrimed win for you for the Grain Silo and send score back to you so you can continue the game. This new updated Stalingrad Campaign was designed unlike anything most players have seen. It will teach you tactics. It was designed to help teach a player these skills (Nine Principles of War) on a spwaw level: Objective, Offensive (seize & exploit initiative), Mass, Economy of Force, Celarity-ie-Maneuver, Surprise, Simplicity, and Security. It can tech you about -Unity of Command- but the game engine is limited in this area. What it tries to teach a player is the use of the Nine Principles of War just mentioned. Hint - The Principle of Security is very important :eek: Let me know about the saved scenario.
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