dostillevi -> RE: relative numbers of ships (9/10/2013 2:45:52 PM)
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1. sounds about right 2. nothing you can do really. You could design them with extremely limited fuel reserves, or instead give your scouts very limited reserves. Your constructors won't build if they don't know what's there. Just remember some resources are more scarce than others and you might need that far away mine. 3. yes, for several reasons. the most basic upgrade improves speed and mobility. I design mine into specific roles, with fuel limited fast freighters hauling things around my core worlds while longer range freighters go out to remote mines and trade with other empires. Be sure to design your freighters with lots of fuel if you want them trading with other empires, so they can get there and back. 4. can't help here.. I play without automation. sorry. I do know that if you tell a design to upgrade, it will only make sure that all components are the "most recent" of that type of component. This may not always be what you want, and the automatic design won't add new components like proxy sensors or ECM, in my experience.
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