obvert -> RE: Airplanes (11/6/2013 6:32:32 AM)
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quote:
ORIGINAL: Symon The A2A code works exactly the same, only some of the data is different. There is still the bounce, sweeps, CAP, etc.., so there’s still much to talk about. Allied planes have an advantage at altitude (because they did), but it is still a later war phenomenon. Thing is the “height” advantage is no longer huge: the advantage is more in the speed/maneuver combo at “height”. Thus, it’s important to know your specs and make your hi-speed, hi-maneuver-at-hi-altitude, planes serve as your interceptors (because they did). You will have some Jacks and Tonys early on, and more as time goes by [;)]. Even if Allied planes get the bounce, IJ planes won’t be easy meat. There are quite a few 400 mph IJ planes, with nasty maneuver, in the moderate altitude bands. So ‘boom & zoom’ works once, but things will get ‘furball’ if the IJ pilots are any good (because they did). Certainly not perfect, and certainly not ‘hysterical’, but a bit mo’ beda’ mon when it comes to results, if played righteous [8D]. Anyway, here’s some US and IJ plane’s new altitude ceilings; Brits conform to the algorithm. For speeds, you are just gonna have to look [;)]. 26-27k – P-40 28-29k – P-36, P-39, P-40, F2A 30-31k – P-39, F4F, FM1/2, F4U 32-33k – P-40, F6F 34-35k – P-38, F4U, F7F, F8F 36-37k – P-47, P-51 38k – P-38, P-47 26-27k – 28-29k – A5M, A6M, Ki-27 30-31k – N1K2, Ki-43, Ki-44, Ki-45, Ki-61, Ki-84 Ki-100 32-33k – A6M, A7M, J2M, N1K1-J, Ki-43, Ki-44, Ki-61, Ki-84 34-35k – J2M5, N1K5, Ki-61-II, Ki-93 36-37k – Ki-83, Ki-94-II, Ki-100-II, Ki-102 38k – First of all THANKS!!! My next game will be DBB as Allies or Japan. [&o][&o][&o] I've heard that the original speeds for Japanese planes were reduced to approximate poor quality av gas, but never seen this substantiated. Is that part of the equation somewhere? (Not suggesting it should be, use curious. The game of course goes many directions from 'hysterical') If you already addressed this sorry, I missed it. Next, simply for understanding better, will these changes make the dive less powerful somehow? Lastly, and this is mostly my inexperience, but also my curiosity, what is playing righteous? [;)] How best to maximize the intent of what you've done here?
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